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Use range-based fog instead of z-plane based.

This commit is contained in:
Lars Hofhansl 2016-10-12 13:38:53 -07:00 committed by sfan5
parent c9e7a27eeb
commit 0ad40fd484
4 changed files with 6 additions and 6 deletions

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@ -4168,7 +4168,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
runData->fog_range * 1.0,
0.01,
false, // pixel fog
false // range fog
true // range fog
);
} else {
driver->setFog(