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Add scroll_container formspec element (redo) (#9101)
New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
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11 changed files with 411 additions and 50 deletions
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src/gui/guiScrollContainer.h
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src/gui/guiScrollContainer.h
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/*
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Minetest
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Copyright (C) 2020 DS
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "util/string.h"
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#include "guiScrollBar.h"
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class GUIScrollContainer : public gui::IGUIElement
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{
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public:
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GUIScrollContainer(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
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const core::rect<s32> &rectangle, const std::string &orientation,
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f32 scrollfactor);
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virtual bool OnEvent(const SEvent &event) override;
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inline void onScrollEvent(gui::IGUIElement *caller)
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{
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if (caller == m_scrollbar)
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updateScrolling();
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}
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inline void setScrollBar(GUIScrollBar *scrollbar) { m_scrollbar = scrollbar; }
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private:
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enum OrientationEnum
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{
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VERTICAL,
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HORIZONTAL,
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UNDEFINED
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};
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GUIScrollBar *m_scrollbar;
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OrientationEnum m_orientation;
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f32 m_scrollfactor;
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void updateScrolling();
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};
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