mirror of
https://github.com/luanti-org/luanti.git
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Add initial Decoration support, many misc. improvements & modifications
This commit is contained in:
parent
eccd1fdbed
commit
0a8519a26f
14 changed files with 658 additions and 86 deletions
378
src/mapgen.cpp
378
src/mapgen.cpp
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@ -87,7 +87,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
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wherein = CONTENT_AIR;
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}
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}
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if (wherein == CONTENT_IGNORE) {
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wherein = ndef->getId(wherein_name);
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if (wherein == CONTENT_IGNORE) {
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@ -110,9 +110,8 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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return;
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resolveNodeNames(mg->ndef);
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int ymin, ymax;
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if (in_range & ORE_RANGE_MIRROR) {
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ymin = MYMAX(nmin.Y, -height_max);
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ymax = MYMIN(nmax.Y, -height_min);
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@ -122,7 +121,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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}
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if (clust_size >= ymax - ymin + 1)
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return;
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nmin.Y = ymin;
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nmax.Y = ymax;
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generate(mg->vm, mg->seed, blockseed, nmin, nmax);
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@ -130,7 +129,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed);
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MapNode n_ore(ore, 0, ore_param2);
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@ -145,16 +144,16 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
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continue;
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for (int z1 = 0; z1 != csize; z1++)
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for (int y1 = 0; y1 != csize; y1++)
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for (int x1 = 0; x1 != csize; x1++) {
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if (pr.range(1, orechance) != 1)
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continue;
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u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
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if (vm->m_data[i].getContent() == wherein)
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vm->m_data[i] = n_ore;
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@ -167,10 +166,10 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 4234);
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MapNode n_ore(ore, 0, ore_param2);
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int max_height = clust_size;
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int y_start = pr.range(nmin.Y, nmax.Y - max_height);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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@ -178,14 +177,14 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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noise->seed = seed + y_start;
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noise->perlinMap2D(nmin.X, nmin.Z);
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int index = 0;
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int x = nmin.X; x <= nmax.X; x++) {
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float noiseval = noise->result[index++];
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if (noiseval < nthresh)
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continue;
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int height = max_height * (1. / pr.range(1, 3));
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int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
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int y1 = y0 + height;
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@ -193,7 +192,7 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 i = vm->m_area.index(x, y, z);
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if (!vm->m_area.contains(i))
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continue;
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if (vm->m_data[i].getContent() == wherein)
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vm->m_data[i] = n_ore;
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}
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@ -201,6 +200,316 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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Decoration *createDecoration(DecorationType type) {
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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//case DECO_SCHEMATIC:
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// return new DecoSchematic;
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//case DECO_LSYSTEM:
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// return new DecoLSystem;
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default:
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return NULL;
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}
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}
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Decoration::~Decoration() {
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delete np;
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}
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void Decoration::resolveNodeNames(INodeDefManager *ndef) {
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if (c_place_on == CONTENT_IGNORE)
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c_place_on = ndef->getId(place_on_name);
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}
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void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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resolveNodeNames(mg->ndef);
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PseudoRandom ps(blockseed + 53);
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int carea_size = nmax.X - nmin.X + 1;
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// Divide area into parts
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s16 sidelen = carea_size / divlen;
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float area = sidelen * sidelen;
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for (s16 z0 = 0; z0 < divlen; z0++)
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for (s16 x0 = 0; x0 < divlen; x0++) {
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v2s16 p2d_center( // Center position of part of division
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nmin.X + sidelen / 2 + sidelen * x0,
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nmin.Z + sidelen / 2 + sidelen * z0
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);
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v2s16 p2d_min( // Minimum edge of part of division
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nmin.X + sidelen * x0,
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nmin.Z + sidelen * z0
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);
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v2s16 p2d_max( // Maximum edge of part of division
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nmin.X + sidelen + sidelen * x0 - 1,
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nmin.Z + sidelen + sidelen * z0 - 1
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);
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// Amount of decorations
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float nval = np ?
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NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
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fill_ratio;
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u32 deco_count = area * MYMAX(nval, 0.f);
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for (u32 i = 0; i < deco_count; i++) {
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s16 x = ps.range(p2d_min.X, p2d_max.X);
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s16 z = ps.range(p2d_min.Y, p2d_max.Y);
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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s16 y = mg->heightmap ?
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mg->heightmap[mapindex] :
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y)
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continue;
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int height = getHeight();
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int max_y = nmax.Y + MAP_BLOCKSIZE;
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if (y + 1 + height > max_y) {
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continue;
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#if 0
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printf("Decoration at (%d %d %d) cut off\n", x, y, z);
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//add to queue
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JMutexAutoLock cutofflock(cutoff_mutex);
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cutoffs.push_back(CutoffData(x, y, z, height));
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#endif
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}
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if (mg->biomemap) {
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std::set<u8>::iterator iter;
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if (biomes.size()) {
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iter = biomes.find(mg->biomemap[mapindex]);
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if (iter == biomes.end())
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continue;
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}
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}
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generate(mg, &ps, max_y, 0, v3s16(x, y, z));
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}
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}
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}
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#if 0
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void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 53);
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std::vector<CutoffData> handled_cutoffs;
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// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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CutoffData cutoff = *i;
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v3s16 p = cutoff.p;
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s16 height = cutoff.height;
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if (p.X < nmin.X || p.X > nmax.X ||
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p.Z < nmin.Z || p.Z > nmax.Z)
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continue;
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if (p.Y + height < nmin.Y || p.Y > nmax.Y)
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continue;
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handled_cutoffs.push_back(cutoff);
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}
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}
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// Generate the cutoffs
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for (size_t i = 0; i != handled_cutoffs.size(); i++) {
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v3s16 p = handled_cutoffs[i].p;
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s16 height = handled_cutoffs[i].height;
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if (p.Y + height > nmax.Y) {
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//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
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cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
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}
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generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
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}
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// Remove cutoffs that were handled from the cutoff list
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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for (size_t j = 0; j != handled_cutoffs.size(); j++) {
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CutoffData coff = *i;
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if (coff.p == handled_cutoffs[j].p)
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i = cutoffs.erase(i);
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}
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}
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}
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}
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#endif
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void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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if (c_deco == CONTENT_IGNORE) {
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c_deco = ndef->getId(deco_name);
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if (c_deco == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decoration node '"
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<< deco_name << "' not defined";
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c_deco = CONTENT_AIR;
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}
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}
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if (c_spawnby == CONTENT_IGNORE) {
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c_spawnby = ndef->getId(spawnby_name);
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if (c_spawnby == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
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<< deco_name << "' not defined";
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nspawnby = -1;
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c_spawnby = CONTENT_AIR;
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}
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}
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if (c_decolist.size())
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return;
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for (size_t i = 0; i != decolist_names.size(); i++) {
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content_t c = ndef->getId(decolist_names[i]);
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decolist node '"
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<< decolist_names[i] << "' not defined";
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c = CONTENT_AIR;
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}
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c_decolist.push_back(c);
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}
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}
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void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
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ManualMapVoxelManipulator *vm = mg->vm;
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u32 vi = vm->m_area.index(p);
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if (vm->m_data[vi].getContent() != c_place_on &&
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c_place_on != CONTENT_IGNORE)
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return;
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if (nspawnby != -1) {
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int nneighs = 0;
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v3s16 dirs[8] = { // a Moore neighborhood
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v3s16( 0, 0, 1),
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v3s16( 0, 0, -1),
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v3s16( 1, 0, 0),
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v3s16(-1, 0, 0),
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v3s16( 1, 0, 1),
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v3s16(-1, 0, 1),
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v3s16(-1, 0, -1),
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v3s16( 1, 0, -1)
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};
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for (int i = 0; i != 8; i++) {
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u32 index = vm->m_area.index(p + dirs[i]);
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if (vm->m_area.contains(index) &&
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vm->m_data[index].getContent() == c_spawnby)
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nneighs++;
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}
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if (nneighs < nspawnby)
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return;
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}
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size_t ndecos = c_decolist.size();
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content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
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s16 height = (deco_height_max > 0) ?
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pr->range(deco_height, deco_height_max) : deco_height;
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height = MYMIN(height, max_y - p.Y);
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v3s16 em = vm->m_area.getExtent();
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for (int i = start_y; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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vm->m_data[vi] = MapNode(c);
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}
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}
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int DecoSimple::getHeight() {
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return (deco_height_max > 0) ? deco_height_max : deco_height;
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}
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std::string DecoSimple::getName() {
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return deco_name;
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}
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///////////////////////////////////////////////////////////////////////////////
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Mapgen::Mapgen() {
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seed = 0;
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water_level = 0;
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generating = false;
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id = -1;
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vm = NULL;
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ndef = NULL;
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heightmap = NULL;
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biomemap = NULL;
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}
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// Returns Y one under area minimum if not found
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s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
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v3s16 em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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s16 y;
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for (y = y_nodes_max; y >= y_nodes_min; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= y_nodes_min) ? y : y_nodes_min - 1;
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}
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return y;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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heightmap[index++] = y;
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}
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}
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//printf("updateHeightmap: %dus\n", t.stop());
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
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bool isliquid, wasliquid;
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v3s16 em = vm->m_area.getExtent();
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@ -208,11 +517,11 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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wasliquid = true;
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u32 i = vm->m_area.index(x, nmax.Y, z);
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vm->m_data[i]).isLiquid();
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// there was a change between liquid and nonliquid, add to queue
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if (isliquid != wasliquid)
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trans_liquid->push_back(v3s16(x, y, z));
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@ -242,7 +551,7 @@ void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
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void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
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if (light <= 1 || !a.contains(p))
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return;
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u32 vi = vm->m_area.index(p);
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MapNode &nn = vm->m_data[vi];
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@ -250,9 +559,9 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
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// should probably compare masked, but doesn't seem to make a difference
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if (light <= nn.param1 || !ndef->get(nn).light_propagates)
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||||
return;
|
||||
|
||||
|
||||
nn.param1 = light;
|
||||
|
||||
|
||||
lightSpread(a, p + v3s16(0, 0, 1), light);
|
||||
lightSpread(a, p + v3s16(0, 1, 0), light);
|
||||
lightSpread(a, p + v3s16(1, 0, 0), light);
|
||||
|
@ -282,7 +591,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
|||
continue;
|
||||
}
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
|
||||
|
||||
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
|
||||
MapNode &n = vm->m_data[i];
|
||||
if (!ndef->get(n).sunlight_propagates)
|
||||
|
@ -292,7 +601,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// now spread the sunlight and light up any sources
|
||||
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
||||
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
||||
|
@ -302,11 +611,11 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
|||
if (n.getContent() == CONTENT_IGNORE ||
|
||||
!ndef->get(n).light_propagates)
|
||||
continue;
|
||||
|
||||
|
||||
u8 light_produced = ndef->get(n).light_source & 0x0F;
|
||||
if (light_produced)
|
||||
n.param1 = light_produced;
|
||||
|
||||
|
||||
u8 light = n.param1 & 0x0F;
|
||||
if (light) {
|
||||
lightSpread(a, v3s16(x, y, z + 1), light);
|
||||
|
@ -319,7 +628,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//printf("updateLighting: %dms\n", t.stop());
|
||||
}
|
||||
|
||||
|
@ -331,24 +640,24 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
|
|||
bool sunlight = !block_is_underground;
|
||||
|
||||
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
|
||||
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
enum LightBank bank = banks[i];
|
||||
std::set<v3s16> light_sources;
|
||||
std::map<v3s16, u8> unlight_from;
|
||||
|
||||
voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
|
||||
light_sources, unlight_from);
|
||||
light_sources, unlight_from);
|
||||
voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
|
||||
|
||||
vm->unspreadLight(bank, unlight_from, light_sources, ndef);
|
||||
vm->spreadLight(bank, light_sources, ndef);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////// Mapgen V6 parameter read/write
|
||||
|
||||
|
||||
bool MapgenV6Params::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
|
@ -367,12 +676,12 @@ bool MapgenV6Params::readParams(Settings *settings) {
|
|||
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void MapgenV6Params::writeParams(Settings *settings) {
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
|
||||
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
|
||||
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
|
||||
|
@ -411,7 +720,6 @@ void MapgenV7Params::writeParams(Settings *settings) {
|
|||
|
||||
/////////////////////////////////// legacy static functions for farmesh
|
||||
|
||||
|
||||
s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
|
||||
//just need to return something
|
||||
s16 level = 5;
|
||||
|
@ -421,9 +729,9 @@ s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
|
|||
|
||||
bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
|
||||
double sandnoise = noise2d_perlin(
|
||||
0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
|
||||
seed+59420, 3, 0.50);
|
||||
|
||||
0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
|
||||
seed+59420, 3, 0.50);
|
||||
|
||||
return (sandnoise > 0.15);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue