mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Add initial Decoration support, many misc. improvements & modifications
This commit is contained in:
parent
eccd1fdbed
commit
0a8519a26f
14 changed files with 658 additions and 86 deletions
|
@ -410,6 +410,18 @@ Currently supported flags: absheight
|
|||
Also produce this same ore between the height range of -height_max and -height_min.
|
||||
Useful for having ore in sky realms without having to duplicate ore entries.
|
||||
|
||||
Decoration types
|
||||
-------------------
|
||||
The varying types of decorations that can be placed.
|
||||
The default value is simple, and is currently the only type supported.
|
||||
|
||||
- simple
|
||||
Creates a 1xHx1 column of a specified node (or a random node from a list, if a decoration
|
||||
list is specified). Can specify a certain node it must spawn next to, such as water or lava,
|
||||
for example. Can also generate a decoration of random height between a specified lower and
|
||||
upper bound. This type of decoration is intended for placement of grass, flowers, cacti,
|
||||
papyrus, and so on.
|
||||
|
||||
HUD element types
|
||||
-------------------
|
||||
The position field is used for all element types.
|
||||
|
@ -946,6 +958,7 @@ minetest.register_craftitem(name, item definition)
|
|||
minetest.register_alias(name, convert_to)
|
||||
minetest.register_craft(recipe)
|
||||
minetest.register_ore(ore definition)
|
||||
minetest.register_decoration(decoration definition)
|
||||
|
||||
Global callback registration functions: (Call these only at load time)
|
||||
minetest.register_globalstep(func(dtime))
|
||||
|
@ -1835,7 +1848,7 @@ Recipe for register_craft (furnace fuel)
|
|||
|
||||
Ore definition (register_ore)
|
||||
{
|
||||
ore_type = "scatter" -- See "Ore types"
|
||||
ore_type = "scatter", -- See "Ore types"
|
||||
ore = "default:stone_with_coal",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 8*8*8,
|
||||
|
@ -1857,6 +1870,40 @@ Ore definition (register_ore)
|
|||
^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
|
||||
}
|
||||
|
||||
Decoration definition (register_decoration)
|
||||
{
|
||||
deco_type = "simple", -- See "Decoration types"
|
||||
place_on = "default:dirt_with_grass",
|
||||
^ Node that decoration can be placed on
|
||||
divlen = 8,
|
||||
^ Number of divisions made in the chunk being generated
|
||||
fill_ratio = 0.02,
|
||||
^ Ratio of the area to be uniformly filled by the decoration.
|
||||
^ Used only if noise_params is not specified.
|
||||
noise_params = {offset=0, scale=.45, spread={x=100, y=100, z=100}, seed=354, octaves=3, persist=0.7},
|
||||
^ NoiseParams structure describing the perlin noise used for decoration distribution.
|
||||
^ The result of this is multiplied by the 2d area of the division being decorated.
|
||||
biomes = {"Oceanside", "Hills", "Plains"},
|
||||
^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
|
||||
^ and ignored if the Mapgen being used does not support biomes.
|
||||
|
||||
----- Simple-type parameters
|
||||
decoration = "default:grass",
|
||||
^ The node name used as the decoration.
|
||||
^ If instead a list of strings, a randomly selected node from the list is placed as the decoration.
|
||||
height = 1,
|
||||
^ Number of nodes high the decoration is made.
|
||||
^ If height_max is not 0, this is the lower bound of the randomly selected height.
|
||||
height_max = 0,
|
||||
^ Number of nodes the decoration can be at maximum.
|
||||
^ If absent, the parameter 'height' is used as a constant.
|
||||
spawn_by = "default:water",
|
||||
^ Node that the decoration only spawns next to, in a 1-node square radius.
|
||||
num_spawn_by = 1,
|
||||
^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
|
||||
^ If absent or -1, decorations occur next to any nodes.
|
||||
}
|
||||
|
||||
Chatcommand definition (register_chatcommand)
|
||||
{
|
||||
params = "<name> <privilege>", -- short parameter description
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue