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Fix naming conventions of noise userdata

This commit is contained in:
rubenwardy 2018-01-07 01:06:18 +00:00 committed by GitHub
parent 9146c6a50f
commit 0a83c42dfd
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 39 additions and 39 deletions

View file

@ -36,7 +36,7 @@ LuaPerlinNoise::LuaPerlinNoise(NoiseParams *params) :
}
int LuaPerlinNoise::l_get2d(lua_State *L)
int LuaPerlinNoise::l_get_2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
@ -47,7 +47,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
}
int LuaPerlinNoise::l_get3d(lua_State *L)
int LuaPerlinNoise::l_get_3d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
@ -131,8 +131,8 @@ void LuaPerlinNoise::Register(lua_State *L)
const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_Reg LuaPerlinNoise::methods[] = {
luamethod(LuaPerlinNoise, get2d),
luamethod(LuaPerlinNoise, get3d),
luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
{0,0}
};
@ -159,7 +159,7 @@ LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
}
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
@ -183,7 +183,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
}
int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -209,7 +209,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
}
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
@ -240,7 +240,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
}
int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -269,7 +269,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
}
int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L)
int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -282,7 +282,7 @@ int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L)
return 0;
}
int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L)
int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -299,7 +299,7 @@ int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L)
}
int LuaPerlinNoiseMap::l_getMapSlice(lua_State *L)
int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -389,13 +389,13 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_Reg LuaPerlinNoiseMap::methods[] = {
luamethod(LuaPerlinNoiseMap, get2dMap),
luamethod(LuaPerlinNoiseMap, get2dMap_flat),
luamethod(LuaPerlinNoiseMap, calc2dMap),
luamethod(LuaPerlinNoiseMap, get3dMap),
luamethod(LuaPerlinNoiseMap, get3dMap_flat),
luamethod(LuaPerlinNoiseMap, calc3dMap),
luamethod(LuaPerlinNoiseMap, getMapSlice),
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_3d_map, get3dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_3d_map_flat, get3dMap_flat),
luamethod_aliased(LuaPerlinNoiseMap, calc_3d_map, calc3dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_map_slice, getMapSlice),
{0,0}
};

View file

@ -38,8 +38,8 @@ private:
// garbage collector
static int gc_object(lua_State *L);
static int l_get2d(lua_State *L);
static int l_get3d(lua_State *L);
static int l_get_2d(lua_State *L);
static int l_get_3d(lua_State *L);
public:
LuaPerlinNoise(NoiseParams *params);
@ -70,14 +70,14 @@ class LuaPerlinNoiseMap : public ModApiBase
// garbage collector
static int gc_object(lua_State *L);
static int l_get2dMap(lua_State *L);
static int l_get2dMap_flat(lua_State *L);
static int l_get3dMap(lua_State *L);
static int l_get3dMap_flat(lua_State *L);
static int l_get_2d_map(lua_State *L);
static int l_get_2d_map_flat(lua_State *L);
static int l_get_3d_map(lua_State *L);
static int l_get_3d_map_flat(lua_State *L);
static int l_calc2dMap(lua_State *L);
static int l_calc3dMap(lua_State *L);
static int l_getMapSlice(lua_State *L);
static int l_calc_2d_map(lua_State *L);
static int l_calc_3d_map(lua_State *L);
static int l_get_map_slice(lua_State *L);
public:
LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);