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Fix naming conventions of noise userdata
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3 changed files with 39 additions and 39 deletions
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@ -3893,8 +3893,8 @@ Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)`
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or `minetest.get_perlin(noiseparams)`.
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#### Methods
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* `get2d(pos)`: returns 2D noise value at `pos={x=,y=}`
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* `get3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
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* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
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* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
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### `PerlinNoiseMap`
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A fast, bulk perlin noise generator.
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@ -3911,25 +3911,25 @@ nil, this table will be used to store the result instead of creating a new table
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#### Methods
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* `get2dMap(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
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* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
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with values starting at `pos={x=,y=}`
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* `get3dMap(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
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* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
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of 3D noise with values starting at `pos={x=,y=,z=}`
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* `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
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* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
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with values starting at `pos={x=,y=}`
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* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
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* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
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* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
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* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
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* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
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* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
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* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
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* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
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most recently computed noise results. The result slice begins at coordinates `slice_offset` and
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takes a chunk of `slice_size`.
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E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
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`noisevals = noise:getMapSlice({y=20}, {y=2})`
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`noisevals = noise:get_map_slice({y=20}, {y=2})`
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It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
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the starting position of the most recently calculated noise.
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To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
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`noise:calc3dMap({x=1000, y=1000, z=1000})`
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`noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})`
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`noise:calc_3d_map({x=1000, y=1000, z=1000})`
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`noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
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### `VoxelManip`
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