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Add core.remove_detached_inventory (#7684)

Breaks backwards compatibility for good
Bump protocol version
This commit is contained in:
SmallJoker 2018-10-10 20:48:58 +02:00 committed by GitHub
parent d6f2a1c4b8
commit 0a5e77132a
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 101 additions and 35 deletions

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@ -2478,33 +2478,41 @@ void Server::sendRequestedMedia(session_t peer_id,
void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
{
if(m_detached_inventories.count(name) == 0) {
errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
return;
const auto &inv_it = m_detached_inventories.find(name);
const auto &player_it = m_detached_inventories_player.find(name);
if (player_it == m_detached_inventories_player.end() ||
player_it->second.empty()) {
// OK. Send to everyone
} else {
RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
if (!p)
return; // Player is offline
if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId())
return; // Caller requested send to a different player, so don't send.
peer_id = p->getPeerId();
}
Inventory *inv = m_detached_inventories[name];
std::ostringstream os(std::ios_base::binary);
os << serializeString(name);
inv->serialize(os);
// Make data buffer
std::string s = os.str();
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt.putRawString(s.c_str(), s.size());
pkt << name;
const std::string &check = m_detached_inventories_player[name];
if (peer_id == PEER_ID_INEXISTENT) {
if (check.empty())
return m_clients.sendToAll(&pkt);
RemotePlayer *p = m_env->getPlayer(check.c_str());
if (p)
m_clients.send(p->getPeerId(), 0, &pkt, true);
if (inv_it == m_detached_inventories.end()) {
pkt << false; // Remove inventory
} else {
if (check.empty() || getPlayerName(peer_id) == check)
Send(&pkt);
pkt << true; // Update inventory
// Serialization & NetworkPacket isn't a love story
std::ostringstream os(std::ios_base::binary);
inv_it->second->serialize(os);
pkt << os.str();
}
if (peer_id == PEER_ID_INEXISTENT)
m_clients.sendToAll(&pkt);
else
Send(&pkt);
}
void Server::sendDetachedInventories(session_t peer_id)
@ -2665,9 +2673,10 @@ void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
playersao->clearParentAttachment();
// inform connected clients
const std::string &player_name = player->getName();
NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
// (u16) 1 + std::string represents a vector serialization representation
notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << std::string(playersao->getPlayer()->getName());
notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << player_name;
m_clients.sendToAll(&notice);
// run scripts
m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
@ -3265,6 +3274,30 @@ Inventory* Server::createDetachedInventory(const std::string &name, const std::s
return inv;
}
bool Server::removeDetachedInventory(const std::string &name)
{
const auto &inv_it = m_detached_inventories.find(name);
if (inv_it == m_detached_inventories.end())
return false;
delete inv_it->second;
m_detached_inventories.erase(inv_it);
const auto &player_it = m_detached_inventories_player.find(name);
if (player_it != m_detached_inventories_player.end()) {
RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
if (player && player->getPeerId() != PEER_ID_INEXISTENT)
sendDetachedInventory(name, player->getPeerId());
m_detached_inventories_player.erase(player_it);
} else {
// Notify all players about the change
sendDetachedInventory(name, PEER_ID_INEXISTENT);
}
return true;
}
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,