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Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack

This commit is contained in:
paramat 2014-11-30 04:42:02 +00:00 committed by kwolekr
parent fcb1ea903f
commit 0a5373d400
5 changed files with 40 additions and 16 deletions

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen_v5.h"
#include "mapgen_v7.h"
#include "settings.h"
#include "main.h"
@ -336,6 +337,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
"mapgen_dirt", CONTENT_AIR, &b->c_filler);
resolver->addNode(getstringfield_default(L, index, "node_stone", ""),
"mapgen_stone", CONTENT_AIR, &b->c_stone);
resolver->addNode(getstringfield_default(L, index, "node_water", ""),
"mapgen_water_source", CONTENT_AIR, &b->c_water);
resolver->addNode(getstringfield_default(L, index, "node_dust", ""),