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Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack

This commit is contained in:
paramat 2014-11-30 04:42:02 +00:00 committed by kwolekr
parent fcb1ea903f
commit 0a5373d400
5 changed files with 40 additions and 16 deletions

View file

@ -451,23 +451,31 @@ void MapgenV5::generateBiomes() {
if (c_below != CONTENT_AIR) {
if (nplaced < y0_top) {
// A hack to prevent dirt_with_grass from being
// placed below water. TODO: fix later
content_t c_place = ((y < water_level) &&
(biome->c_top ==
c_dirt_with_grass)) ?
c_dirt : biome->c_top;
vm->m_data[i] = MapNode(c_place);
if(y < water_level)
vm->m_data[i] = MapNode(biome->c_filler);
else
vm->m_data[i] = MapNode(biome->c_top);
nplaced++;
} else if (nplaced < y0_filler && nplaced >= y0_top) {
vm->m_data[i] = MapNode(biome->c_filler);
nplaced++;
} else if (c == c_stone) {
have_air = false;
nplaced = 0;
vm->m_data[i] = MapNode(biome->c_stone);
} else {
have_air = false;
nplaced = 0;
}
} else if (c == c_stone) {
have_air = false;
nplaced = 0;
vm->m_data[i] = MapNode(biome->c_stone);
}
} else if (c == c_stone) {
have_air = false;
nplaced = 0;
vm->m_data[i] = MapNode(biome->c_stone);
} else if (c == c_water_source) {
have_air = true;
nplaced = 0;