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Add translation for main menu

Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
This commit is contained in:
sapier 2013-08-14 19:22:23 +02:00 committed by PilzAdam
parent 787b43b218
commit 09a50d0458
13 changed files with 241 additions and 224 deletions

View file

@ -24,14 +24,14 @@ local tabbuilder = {}
local worldlist = nil
--------------------------------------------------------------------------------
local function filterTP(TPlist)
TPlist2 = {"None"}
for _,i in ipairs(TPlist) do
local function filter_texture_pack_list(list)
retval = {"None"}
for _,i in ipairs(list) do
if i~="base" then
table.insert(TPlist2, i)
table.insert(retval, i)
end
end
return TPlist2
return retval
end
--------------------------------------------------------------------------------
@ -150,7 +150,7 @@ function update_menu()
"field[1,2;10,2;;ERROR: " ..
gamedata.errormessage ..
";]"..
"button[4.5,4.2;3,0.5;btn_error_confirm;Ok]"
"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
formspec = formspec .. tabbuilder.gettab()
end
@ -177,12 +177,10 @@ function menu.render_world_list()
end
--------------------------------------------------------------------------------
function menu.render_TP_list(TPlist)
function menu.render_texture_pack_list(list)
local retval = ""
--local current_TP = filterlist.get_list(TPlist)
for i,v in ipairs(TPlist) do
for i,v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
@ -292,12 +290,12 @@ function tabbuilder.dialog_create_world()
mglist = mglist:sub(1, -2)
local retval =
"label[2,0;World name]"..
"label[2,1;Mapgen]"..
"label[2,0;" .. fgettext("World name") .. "]"..
"label[2,1;" .. fgettext("Mapgen") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"label[2,2;Game]"..
"button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
"button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
"label[2,2;" .. fgettext("Game") .. "]"..
"button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
"dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"textlist[4.2,1.9;5.8,2.3;games;" ..
gamemgr.gamelist() ..
@ -308,9 +306,10 @@ end
--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
return "label[2,2;Delete World \"" .. filterlist.get_raw_list(worldlist)[menu.world_to_del].name .. "\"?]"..
"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
return "label[2,2;" ..
fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
"button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
"button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
end
--------------------------------------------------------------------------------
@ -338,7 +337,7 @@ function tabbuilder.gettab()
end
if tabbuilder.current_tab == "texture_packs" then
retval = retval .. tabbuilder.tab_TP()
retval = retval .. tabbuilder.tab_texture_packs()
end
if tabbuilder.current_tab == "credits" then
@ -378,7 +377,7 @@ function tabbuilder.handle_create_world_buttons(fields)
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
message = "A world named \"" .. worldname .. "\" already exists"
message = fgettext("A world named \"$1\" already exists", worldname)
end
if message ~= nil then
@ -392,7 +391,8 @@ function tabbuilder.handle_create_world_buttons(fields)
filterlist.raw_index_by_uid(worldlist,worldname))
end
else
gamedata.errormessage = "No worldname given or no game selected"
gamedata.errormessage =
fgettext("No worldname given or no game selected")
end
end
@ -766,18 +766,21 @@ function tabbuilder.handle_singleplayer_buttons(fields)
end
--------------------------------------------------------------------------------
function tabbuilder.handle_TP_buttons(fields)
function tabbuilder.handle_texture_pack_buttons(fields)
if fields["TPs"] ~= nil then
local event = explode_textlist_event(fields["TPs"])
if event.typ == "CHG" or event.typ=="DCL" then
local index = engine.get_textlist_index("TPs")
engine.setting_set("mainmenu_last_selected_TP",
index)
local TPlist = filterTP(engine.get_dirlist(engine.get_texturepath(), true))
local TPname = TPlist[engine.get_textlist_index("TPs")]
local TPpath = engine.get_texturepath()..DIR_DELIM..TPname
if TPname == "None" then TPpath = "" end
engine.setting_set("texture_path", TPpath)
local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local current_index = engine.get_textlist_index("TPs")
if #list >= current_index then
local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
if list[current_index] == "None" then new_path = "" end
engine.setting_set("texture_path", new_path)
end
end
end
end
@ -842,20 +845,20 @@ function tabbuilder.init()
tabbuilder.show_buttons = true
tabbuilder.current_buttons = {}
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption="Singleplayer"})
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption="Client"})
table.insert(tabbuilder.current_buttons,{name="server", caption="Server"})
table.insert(tabbuilder.current_buttons,{name="settings", caption="Settings"})
table.insert(tabbuilder.current_buttons,{name="texture_packs", caption="Texture Packs"})
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
if engine.setting_getbool("main_menu_game_mgr") then
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption="Games"})
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
end
if engine.setting_getbool("main_menu_mod_mgr") then
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption="Mods"})
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
end
table.insert(tabbuilder.current_buttons,{name="credits", caption="Credits"})
table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
for i=1,#tabbuilder.current_buttons,1 do
@ -875,22 +878,22 @@ end
function tabbuilder.tab_multiplayer()
local retval =
"vertlabel[0,-0.25;CLIENT]" ..
"label[1,-0.25;Favorites:]"..
"label[1,4.25;Address/Port]"..
"label[9,2.75;Name/Password]" ..
"vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
"label[1,-0.25;".. fgettext("Favorites:") .. "]"..
"label[1,4.25;".. fgettext("Address/Port") .. "]"..
"label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(engine.setting_getbool("public_serverlist")) .. "]"
if not engine.setting_getbool("public_serverlist") then
retval = retval ..
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]"
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
retval = retval ..
"button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
"button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
"textarea[9.3,0.25;2.5,2.75;;"
@ -931,22 +934,22 @@ function tabbuilder.tab_server()
)
local retval =
"button[4,4.15;2.6,0.5;world_delete;Delete]" ..
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
"button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
"button[8.5,4.9;3.25,0.5;start_server;Start Game]" ..
"label[4,-0.25;Select World:]"..
"vertlabel[0,-0.25;START SERVER]" ..
"checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(engine.setting_getbool("creative_mode")) .. "]"..
"checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
"checkbox[0.5,1.15;cb_server_announce;Public;" ..
"checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
dump(engine.setting_getbool("server_announce")) .. "]"..
"field[0.8,3.2;3,0.5;te_playername;Name;" ..
"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;Password]" ..
"field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
"field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu.render_world_list() ..
";" .. index .. "]"
@ -956,23 +959,35 @@ end
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
return "vertlabel[0,0;SETTINGS]" ..
"checkbox[1,0.75;cb_fancy_trees;Fancy trees;" .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
"checkbox[1,1.25;cb_smooth_lighting;Smooth Lighting;".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1.75;cb_3d_clouds;3D Clouds;" .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[1,2.25;cb_opaque_water;Opaque Water;" .. dump(engine.setting_getbool("opaque_water")) .. "]"..
return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
"checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
"checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(engine.setting_getbool("opaque_water")) .. "]"..
"checkbox[4,0.75;cb_mipmapping;Mip-Mapping;" .. dump(engine.setting_getbool("mip_map")) .. "]"..
"checkbox[4,1.25;cb_anisotrophic;Anisotropic Filtering;".. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
"checkbox[4,1.75;cb_bilinear;Bi-Linear Filtering;" .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4,2.25;cb_trilinear;Tri-Linear Filtering;" .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
"checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(engine.setting_getbool("mip_map")) .. "]"..
"checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
.. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
"checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
"checkbox[7.5,0.75;cb_shaders;Shaders;" .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
"checkbox[7.5,1.25;cb_pre_ivis;Preload item visuals;".. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
"checkbox[7.5,1.75;cb_particles;Enable Particles;" .. dump(engine.setting_getbool("enable_particles")) .. "]"..
"checkbox[7.5,2.25;cb_finite_liquid;Finite Liquid;" .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
"checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
"checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
.. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
"checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
.. dump(engine.setting_getbool("enable_particles")) .. "]"..
"checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
.. dump(engine.setting_getbool("liquid_finite")) .. "]"..
"button[1,4.25;2.25,0.5;btn_change_keys;Change keys]"
"button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
end
--------------------------------------------------------------------------------
@ -982,15 +997,15 @@ function tabbuilder.tab_singleplayer()
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
"button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
"button[8.5,4.95;3.25,0.5;play;Play]" ..
"label[4,-0.25;Select World:]"..
"vertlabel[0,-0.25;SINGLE PLAYER]" ..
"checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(engine.setting_getbool("creative_mode")) .. "]"..
"checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
menu.render_world_list() ..
@ -999,44 +1014,47 @@ function tabbuilder.tab_singleplayer()
end
--------------------------------------------------------------------------------
function tabbuilder.tab_TP()
local TPpath = engine.setting_get("texture_path")
local TPlist = filterTP(engine.get_dirlist(engine.get_texturepath(), true))
function tabbuilder.tab_texture_packs()
local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
local current_texture_path = engine.setting_get("texture_path")
local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
if index == nil then index = 1 end
if TPpath == "" then
return "label[4,-0.25;Select texture pack:]"..
"vertlabel[0,-0.25;TEXTURE PACKS]" ..
"textlist[4,0.25;7.5,5.0;TPs;" ..
menu.render_TP_list(TPlist) ..
if current_texture_path == "" then
retval = retval ..
menu.render_texture_pack_list(list) ..
";" .. index .. "]"
return retval
end
local TPinfofile = TPpath..DIR_DELIM.."info.txt"
local f = io.open(TPinfofile, "r")
local infofile = current_texture_path ..DIR_DELIM.."info.txt"
local infotext = ""
local f = io.open(infofile, "r")
if f==nil then
menu.TPinfo = "No information available"
infotext = fgettext("No information available")
else
menu.TPinfo = f:read("*all")
f:close()
end
local TPscreenfile = TPpath..DIR_DELIM.."screenshot.png"
local f = io.open(TPscreenfile, "r")
if f==nil then
menu.TPscreen = nil
else
menu.TPscreen = TPscreenfile
infotext = f:read("*all")
f:close()
end
local no_screenshot = engine.get_texturepath()..DIR_DELIM.."base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
local no_screenshot = nil
if not file_exists(screenfile) then
screenfile = nil
no_screenshot = engine.get_texturepath()..DIR_DELIM..
"base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
end
return "label[4,-0.25;Select texture pack:]"..
"vertlabel[0,-0.25;TEXTURE PACKS]" ..
"textlist[4,0.25;7.5,5.0;TPs;" ..
menu.render_TP_list(TPlist) ..
return retval ..
menu.render_texture_pack_list(list) ..
";" .. index .. "]" ..
"image[0.65,0.25;4.0,3.7;"..(menu.TPscreen or no_screenshot).."]"..
"textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(menu.TPinfo or "")..";]"
"image[0.65,0.25;4.0,3.7;"..(screenfile or no_screenshot).."]"..
"textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
end
--------------------------------------------------------------------------------
@ -1046,7 +1064,7 @@ function tabbuilder.tab_credits()
"label[0.5,3.3;http://minetest.net]" ..
"image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
"#FFFF00Core Developers," ..
"#FFFF00" .. fgettext("Core Developers") .."," ..
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
"PilzAdam <pilzadam@minetest.net>," ..
@ -1057,7 +1075,7 @@ function tabbuilder.tab_credits()
"sfan5 <sfan5@live.de>,"..
"kahrl <kahrl@gmx.net>,"..
","..
"#FFFF00Active Contributors," ..
"#FFFF00" .. fgettext("Active Contributors") .. "," ..
"sapier,"..
"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
@ -1067,7 +1085,7 @@ function tabbuilder.tab_credits()
"dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
"0gb.us <0gb.us@0gb.us>,"..
"," ..
"#FFFF00Previous Contributors," ..
"#FFFF00" .. fgettext("Previous Contributors") .. "," ..
"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
"Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
@ -1133,7 +1151,7 @@ engine.button_handler = function(fields)
end
if tabbuilder.current_tab == "texture_packs" then
tabbuilder.handle_TP_buttons(fields)
tabbuilder.handle_texture_pack_buttons(fields)
end
if tabbuilder.current_tab == "multiplayer" then