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Add translation for main menu
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
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parent
787b43b218
commit
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13 changed files with 241 additions and 224 deletions
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@ -20,10 +20,10 @@ gamemgr = {}
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--------------------------------------------------------------------------------
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function gamemgr.dialog_new_game()
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local retval =
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"label[2,2;Game Name]"..
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"label[2,2;" .. fgettext("Game Name") .. "]"..
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"field[4.5,2.4;6,0.5;te_game_name;;]" ..
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"button[5,4.2;2.6,0.5;new_game_confirm;Create]" ..
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"button[7.5,4.2;2.8,0.5;new_game_cancel;Cancel]"
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"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
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"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
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return retval
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end
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@ -114,8 +114,8 @@ function gamemgr.handle_edit_game_buttons(fields)
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local sourcepath = mod.path
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if not gamemgr.add_mod(current_game,sourcepath) then
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gamedata.errormessage = "Gamemgr: Unable to copy mod: " ..
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mod.name .. " to game: " .. current_game.id
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gamedata.errormessage =
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fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
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end
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end
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end
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@ -200,8 +200,8 @@ function gamemgr.tab()
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end
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local retval =
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"vertlabel[0,-0.25;GAMES]" ..
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"label[1,-0.25;Games:]" ..
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"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
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"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
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"textlist[1,0.25;4.5,4.4;gamelist;" ..
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gamemgr.gamelist() ..
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";" .. gamemgr.selected_game .. "]"
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@ -217,11 +217,11 @@ function gamemgr.tab()
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retval = retval ..
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"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
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"label[6,1.4;Mods:]" ..
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"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;edit game]" ..
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"label[6,1.4;" .. fgettext("Mods:") .."]" ..
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"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
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"textlist[6,2;5.5,3.3;game_mgr_modlist;"
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.. gamemgr.get_game_mods(current_game) ..";0]" ..
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"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;new game]"
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"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
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end
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return retval
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end
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@ -231,7 +231,7 @@ function gamemgr.dialog_edit_game()
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local current_game = gamemgr.get_game(gamemgr.selected_game)
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if current_game ~= nil then
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local retval =
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"vertlabel[0,-0.25;EDIT GAME]" ..
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"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
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"label[0,-0.25;" .. current_game.name .. "]" ..
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"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
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@ -251,10 +251,10 @@ function gamemgr.dialog_edit_game()
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.. modmgr.render_modlist() .. ";0]"
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retval = retval ..
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"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]"
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"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
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retval = retval ..
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"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;<<-- Add mod]"
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"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
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return retval
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end
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