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Add support for interlaced polarized 3d screens

Add (experimental) support for topbottom as well as sidebyside 3d mode
This commit is contained in:
sapier 2014-04-27 16:09:21 +02:00
parent d9f6f9e7a8
commit 09970b7b6d
17 changed files with 910 additions and 424 deletions

View file

@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include "localplayer.h"
#include "camera.h"
#ifndef SKY_HEADER
#define SKY_HEADER
@ -32,7 +32,7 @@ class Sky : public scene::ISceneNode
{
public:
//! constructor
Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player);
Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id);
virtual void OnRegisterSceneNode();
@ -50,7 +50,8 @@ public:
{ return SKY_MATERIAL_COUNT; }
void update(float m_time_of_day, float time_brightness,
float direct_brightness, bool sunlight_seen);
float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
float yaw, float pitch);
float getBrightness(){ return m_brightness; }
@ -126,7 +127,6 @@ private:
video::SColorf m_cloudcolor_f;
v3f m_stars[SKY_STAR_COUNT];
video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
LocalPlayer* m_player;
video::ITexture* m_sun_texture;
video::ITexture* m_moon_texture;
video::ITexture* m_sun_tonemap;