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Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
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d9f6f9e7a8
commit
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17 changed files with 910 additions and 424 deletions
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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include <ISceneNode.h>
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#include "localplayer.h"
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#include "camera.h"
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#ifndef SKY_HEADER
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#define SKY_HEADER
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@ -32,7 +32,7 @@ class Sky : public scene::ISceneNode
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{
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public:
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//! constructor
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Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player);
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Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id);
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virtual void OnRegisterSceneNode();
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@ -50,7 +50,8 @@ public:
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{ return SKY_MATERIAL_COUNT; }
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void update(float m_time_of_day, float time_brightness,
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float direct_brightness, bool sunlight_seen);
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float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
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float yaw, float pitch);
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float getBrightness(){ return m_brightness; }
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@ -126,7 +127,6 @@ private:
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video::SColorf m_cloudcolor_f;
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v3f m_stars[SKY_STAR_COUNT];
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video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
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LocalPlayer* m_player;
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video::ITexture* m_sun_texture;
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video::ITexture* m_moon_texture;
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video::ITexture* m_sun_tonemap;
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