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Add support for interlaced polarized 3d screens

Add (experimental) support for topbottom as well as sidebyside 3d mode
This commit is contained in:
sapier 2014-04-27 16:09:21 +02:00
parent d9f6f9e7a8
commit 09970b7b6d
17 changed files with 910 additions and 424 deletions

View file

@ -43,7 +43,6 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
last_pitch(0),
last_yaw(0),
last_keyPressed(0),
camera_mode(0),
eye_offset_first(v3f(0,0,0)),
eye_offset_third(v3f(0,0,0)),
last_animation(NO_ANIM),
@ -54,7 +53,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
m_old_node_below(32767,32767,32767),
m_old_node_below_type("air"),
m_need_to_get_new_sneak_node(true),
m_can_jump(false)
m_can_jump(false),
m_cao(NULL)
{
// Initialize hp to 0, so that no hearts will be shown if server
// doesn't support health points
@ -505,7 +505,7 @@ void LocalPlayer::applyControl(float dtime)
if(control.jump)
{
if(free_move)
{
{
if(g_settings->getBool("aux1_descends") || g_settings->getBool("always_fly_fast"))
{
if(fast_move)