mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
This commit is contained in:
parent
d9f6f9e7a8
commit
09970b7b6d
17 changed files with 910 additions and 424 deletions
|
@ -43,7 +43,6 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
|
|||
last_pitch(0),
|
||||
last_yaw(0),
|
||||
last_keyPressed(0),
|
||||
camera_mode(0),
|
||||
eye_offset_first(v3f(0,0,0)),
|
||||
eye_offset_third(v3f(0,0,0)),
|
||||
last_animation(NO_ANIM),
|
||||
|
@ -54,7 +53,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
|
|||
m_old_node_below(32767,32767,32767),
|
||||
m_old_node_below_type("air"),
|
||||
m_need_to_get_new_sneak_node(true),
|
||||
m_can_jump(false)
|
||||
m_can_jump(false),
|
||||
m_cao(NULL)
|
||||
{
|
||||
// Initialize hp to 0, so that no hearts will be shown if server
|
||||
// doesn't support health points
|
||||
|
@ -505,7 +505,7 @@ void LocalPlayer::applyControl(float dtime)
|
|||
if(control.jump)
|
||||
{
|
||||
if(free_move)
|
||||
{
|
||||
{
|
||||
if(g_settings->getBool("aux1_descends") || g_settings->getBool("always_fly_fast"))
|
||||
{
|
||||
if(fast_move)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue