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Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
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commit
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17 changed files with 910 additions and 424 deletions
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@ -51,6 +51,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "version.h"
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#include "drawscene.h"
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extern gui::IGUIEnvironment* guienv;
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/*
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QueuedMeshUpdate
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@ -2648,10 +2651,6 @@ float Client::mediaReceiveProgress()
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return 1.0; // downloader only exists when not yet done
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}
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void draw_load_screen(const std::wstring &text,
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IrrlichtDevice* device, gui::IGUIFont* font,
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float dtime=0 ,int percent=0, bool clouds=true);
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void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
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{
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infostream<<"Client::afterContentReceived() started"<<std::endl;
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@ -2680,7 +2679,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
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{
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verbosestream<<"Updating item textures and meshes"<<std::endl;
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wchar_t* text = wgettext("Item textures...");
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draw_load_screen(text,device,font,0,0);
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draw_load_screen(text, device, guienv, font, 0, 0);
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std::set<std::string> names = m_itemdef->getAll();
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size_t size = names.size();
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size_t count = 0;
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@ -2693,7 +2692,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
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count++;
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percent = count*100/size;
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if (count%50 == 0) // only update every 50 item
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draw_load_screen(text,device,font,0,percent);
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draw_load_screen(text, device, guienv, font, 0, percent);
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}
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delete[] text;
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}
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