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added drawallfaces to luaentities

This commit is contained in:
sapier 2012-02-04 18:08:25 +01:00
parent 77df09540c
commit 0947644729
3 changed files with 63 additions and 2 deletions

View file

@ -1815,6 +1815,15 @@ public:
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else if(m_prop->visual == "cube_allfaces"){
infostream<<"LuaEntityCAO::addToScene(): cube_allfaces"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS),true);
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);

View file

@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
#endif
scene::IAnimatedMesh* createCubeMesh(v3f scale)
scene::IAnimatedMesh* createCubeMesh(v3f scale,bool allfaces)
{
video::SColor c(255,255,255,255);
video::S3DVertex vertices[24] =
@ -86,6 +86,58 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
buf->drop();
}
if (allfaces) {
video::S3DVertex vertices[24] =
{
// Up
video::S3DVertex(-0.5,-0.5,-0.5, 0,1,0, c, 0,1),
video::S3DVertex(-0.5,-0.5,+0.5, 0,1,0, c, 0,0),
video::S3DVertex(+0.5,-0.5,+0.5, 0,1,0, c, 1,0),
video::S3DVertex(+0.5,-0.5,-0.5, 0,1,0, c, 1,1),
// Down
video::S3DVertex(-0.5,+0.5,-0.5, 0,-1,0, c, 0,0),
video::S3DVertex(+0.5,+0.5,-0.5, 0,-1,0, c, 1,0),
video::S3DVertex(+0.5,+0.5,+0.5, 0,-1,0, c, 1,1),
video::S3DVertex(-0.5,+0.5,+0.5, 0,-1,0, c, 0,1),
// Right
video::S3DVertex(-0.5,-0.5,-0.5, 1,0,0, c, 0,1),
video::S3DVertex(-0.5,+0.5,-0.5, 1,0,0, c, 0,0),
video::S3DVertex(-0.5,+0.5,+0.5, 1,0,0, c, 1,0),
video::S3DVertex(-0.5,-0.5,+0.5, 1,0,0, c, 1,1),
// Left
video::S3DVertex(+0.5,-0.5,-0.5, -1,0,0, c, 1,1),
video::S3DVertex(+0.5,-0.5,+0.5, -1,0,0, c, 0,1),
video::S3DVertex(+0.5,+0.5,+0.5, -1,0,0, c, 0,0),
video::S3DVertex(+0.5,+0.5,-0.5, -1,0,0, c, 1,0),
// Back
video::S3DVertex(-0.5,-0.5,-0.5, 0,0,1, c, 1,1),
video::S3DVertex(+0.5,-0.5,-0.5, 0,0,1, c, 0,1),
video::S3DVertex(+0.5,+0.5,-0.5, 0,0,1, c, 0,0),
video::S3DVertex(-0.5,+0.5,-0.5, 0,0,1, c, 1,0),
// Front
video::S3DVertex(-0.5,-0.5,+0.5, 0,0,-1, c, 0,1),
video::S3DVertex(-0.5,+0.5,+0.5, 0,0,-1, c, 0,0),
video::S3DVertex(+0.5,+0.5,+0.5, 0,0,-1, c, 1,0),
video::S3DVertex(+0.5,-0.5,+0.5, 0,0,-1, c, 1,1),
};
u16 indices[6] = {0,1,2,2,3,0};
for (u32 i=0; i<6; ++i)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
// Set default material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add mesh buffer to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box

View file

@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
The resulting mesh has 6 materials (up, down, right, left, back, front)
which must be defined by the caller.
*/
scene::IAnimatedMesh* createCubeMesh(v3f scale);
scene::IAnimatedMesh* createCubeMesh(v3f scale, bool allfaces=false);
/*
Create a new cube mesh not linked to mapnode size.