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Implement on_rightclickplayer callback (#10775)

Co-authored-by: rubenwardy <rw@rubenwardy.com>
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JDiaz 2021-01-11 18:03:31 +01:00 committed by GitHub
parent fcb3ed840a
commit 08ee9794fb
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6 changed files with 28 additions and 4 deletions

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@ -2113,7 +2113,7 @@ Examples
list[current_player;main;0,3.5;8,4;]
list[current_player;craft;3,0;3,3;]
list[current_player;craftpreview;7,1;1,1;]
Version History
---------------
@ -4587,6 +4587,10 @@ Call these functions only at load time!
the puncher to the punched.
* `damage`: Number that represents the damage calculated by the engine
* should return `true` to prevent the default damage mechanism
* `minetest.register_on_rightclickplayer(function(player, clicker))`
* Called when a player is right-clicked
* `player`: ObjectRef - Player that was right-clicked
* `clicker`: ObjectRef - Object that right-clicked, may or may not be a player
* `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)`
* Called when the player gets damaged or healed
* `player`: ObjectRef of the player
@ -7641,12 +7645,12 @@ Used by `minetest.register_node`.
-- intensity: 1.0 = mid range of regular TNT.
-- If defined, called when an explosion touches the node, instead of
-- removing the node.
mod_origin = "modname",
-- stores which mod actually registered a node
-- if it can not find a source, returns "??"
-- useful for getting what mod truly registered something
-- example: if a node is registered as ":othermodname:nodename",
-- example: if a node is registered as ":othermodname:nodename",
-- nodename will show "othermodname", but mod_orgin will say "modname"
}