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Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073)
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25 changed files with 375 additions and 33 deletions
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@ -3704,7 +3704,36 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
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v3s16 dir = nodepos - neighborpos;
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if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
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predicted_node.setParam2(dir.Y < 0 ? 1 : 0);
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// If you change this code, also change builtin/game/item.lua
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u8 predicted_param2 = dir.Y < 0 ? 1 : 0;
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if (selected_def.wallmounted_rotate_vertical) {
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bool rotate90 = false;
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v3f fnodepos = v3f(neighborpos.X, neighborpos.Y, neighborpos.Z);
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v3f ppos = client->getEnv().getLocalPlayer()->getPosition() / BS;
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v3f pdir = fnodepos - ppos;
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switch (predicted_f.drawtype) {
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case NDT_TORCHLIKE: {
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rotate90 = !((pdir.X < 0 && pdir.Z > 0) ||
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(pdir.X > 0 && pdir.Z < 0));
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if (dir.Y > 0) {
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rotate90 = !rotate90;
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}
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break;
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};
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case NDT_SIGNLIKE: {
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rotate90 = abs(pdir.X) < abs(pdir.Z);
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break;
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}
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default: {
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rotate90 = abs(pdir.X) > abs(pdir.Z);
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break;
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}
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}
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if (rotate90) {
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predicted_param2 += 6;
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}
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}
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predicted_node.setParam2(predicted_param2);
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} else if (abs(dir.X) > abs(dir.Z)) {
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predicted_node.setParam2(dir.X < 0 ? 3 : 2);
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} else {
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