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Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073)
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commit
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25 changed files with 375 additions and 33 deletions
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@ -150,7 +150,12 @@ core.register_entity(":__builtin:falling_node", {
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-- Rotate entity
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if def.drawtype == "torchlike" then
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self.object:set_yaw(math.pi*0.25)
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if (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted")
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and node.param2 % 8 == 7 then
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self.object:set_yaw(-math.pi*0.25)
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else
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self.object:set_yaw(math.pi*0.25)
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end
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elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh")
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and (def.wield_image == "" or def.wield_image == nil))
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or def.drawtype == "signlike"
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@ -190,6 +195,10 @@ core.register_entity(":__builtin:falling_node", {
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pitch, yaw = 0, -math.pi/2
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elseif rot == 4 then
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pitch, yaw = 0, math.pi
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elseif rot == 6 then
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pitch, yaw = math.pi/2, 0
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elseif rot == 7 then
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pitch, yaw = -math.pi/2, math.pi
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end
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else
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if rot == 1 then
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@ -202,6 +211,10 @@ core.register_entity(":__builtin:falling_node", {
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pitch, yaw = math.pi/2, math.pi
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elseif rot == 5 then
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pitch, yaw = math.pi/2, 0
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elseif rot == 6 then
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pitch, yaw = math.pi, -math.pi/2
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elseif rot == 7 then
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pitch, yaw = 0, -math.pi/2
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end
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end
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if def.drawtype == "signlike" then
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@ -210,10 +223,20 @@ core.register_entity(":__builtin:falling_node", {
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yaw = yaw + math.pi/2
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elseif rot == 1 then
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yaw = yaw - math.pi/2
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elseif rot == 6 then
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yaw = yaw - math.pi/2
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pitch = pitch + math.pi
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elseif rot == 7 then
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yaw = yaw + math.pi/2
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pitch = pitch + math.pi
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end
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elseif def.drawtype == "mesh" or def.drawtype == "normal" or def.drawtype == "nodebox" then
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if rot >= 0 and rot <= 1 then
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if rot == 0 or rot == 1 then
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roll = roll + math.pi
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elseif rot == 6 or rot == 7 then
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if def.drawtype ~= "normal" then
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roll = roll - math.pi/2
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end
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else
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yaw = yaw + math.pi
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end
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