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Remove obsolete SMeshBuffer.h (#16308)

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Lars Müller 2025-07-03 17:32:35 +02:00 committed by GitHub
parent 83a7e22cf7
commit 08bc036311
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16 changed files with 15 additions and 21 deletions

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@ -1,6 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// replaced by template
#include "CMeshBuffer.h" // IWYU pragma: export

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@ -6,7 +6,7 @@
#include "IAnimatedMesh.h" #include "IAnimatedMesh.h"
#include "ISceneManager.h" #include "ISceneManager.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
#include "SSkinMeshBuffer.h" #include "SSkinMeshBuffer.h"
#include "aabbox3d.h" #include "aabbox3d.h"
#include "irrMath.h" #include "irrMath.h"

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@ -5,7 +5,7 @@
#pragma once #pragma once
#include "IBillboardSceneNode.h" #include "IBillboardSceneNode.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
namespace irr namespace irr
{ {

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@ -6,7 +6,7 @@
#include "IMeshManipulator.h" #include "IMeshManipulator.h"
#include "IVideoDriver.h" #include "IVideoDriver.h"
#include "SMesh.h" #include "SMesh.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
#include "IReadFile.h" #include "IReadFile.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "coreutil.h" #include "coreutil.h"

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@ -8,7 +8,7 @@
#include "IMeshLoader.h" #include "IMeshLoader.h"
#include "ISceneManager.h" #include "ISceneManager.h"
#include "irrString.h" #include "irrString.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
namespace irr namespace irr
{ {

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@ -11,7 +11,7 @@
#include <iostream> #include <iostream>
#include <ISceneNode.h> #include <ISceneNode.h>
#include <SMaterial.h> #include <SMaterial.h>
#include <SMeshBuffer.h> #include <CMeshBuffer.h>
class IShaderSource; class IShaderSource;

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@ -37,7 +37,7 @@
#include <quaternion.h> #include <quaternion.h>
#include <SMesh.h> #include <SMesh.h>
#include <IMeshBuffer.h> #include <IMeshBuffer.h>
#include <SMeshBuffer.h> #include <CMeshBuffer.h>
class Settings; class Settings;
struct ToolCapabilities; struct ToolCapabilities;

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@ -8,7 +8,7 @@
#include <vector> #include <vector>
#include <IGUIFont.h> #include <IGUIFont.h>
#include <SMaterial.h> #include <SMaterial.h>
#include <SMeshBuffer.h> #include <CMeshBuffer.h>
#include "irr_ptr.h" #include "irr_ptr.h"
#include "irr_aabb3d.h" #include "irr_aabb3d.h"
#include "../hud.h" #include "../hud.h"

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@ -23,7 +23,7 @@
#include "client/texturesource.h" #include "client/texturesource.h"
#include <SMesh.h> #include <SMesh.h>
#include <IMeshBuffer.h> #include <IMeshBuffer.h>
#include <SMeshBuffer.h> #include <CMeshBuffer.h>
/* /*
MeshMakeData MeshMakeData

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@ -7,7 +7,7 @@
#include "irrlichttypes.h" #include "irrlichttypes.h"
#include "irr_ptr.h" #include "irr_ptr.h"
#include "IMesh.h" #include "IMesh.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "client/tile.h" #include "client/tile.h"

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@ -13,7 +13,7 @@
#include <IAnimatedMeshSceneNode.h> #include <IAnimatedMeshSceneNode.h>
#include "S3DVertex.h" #include "S3DVertex.h"
#include <SMesh.h> #include <SMesh.h>
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
inline static void applyShadeFactor(video::SColor& color, float factor) inline static void applyShadeFactor(video::SColor& color, float factor)
{ {

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@ -7,7 +7,7 @@
#include "irrlichttypes.h" #include "irrlichttypes.h"
#include "irr_ptr.h" #include "irr_ptr.h"
#include "rect.h" #include "rect.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
#include "../hud.h" #include "../hud.h"
#include "mapnode.h" #include "mapnode.h"

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@ -22,7 +22,7 @@
#include "settings.h" #include "settings.h"
#include "profiler.h" #include "profiler.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
using BlendMode = ParticleParamTypes::BlendMode; using BlendMode = ParticleParamTypes::BlendMode;

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@ -8,7 +8,7 @@
#include "irr_ptr.h" #include "irr_ptr.h"
#include "ISceneNode.h" #include "ISceneNode.h"
#include "S3DVertex.h" #include "S3DVertex.h"
#include "SMeshBuffer.h" #include "CMeshBuffer.h"
#include <mutex> #include <mutex>
#include <memory> #include <memory>

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@ -6,7 +6,7 @@
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include <ISceneNode.h> #include <ISceneNode.h>
#include <SMeshBuffer.h> #include <CMeshBuffer.h>
#include <array> #include <array>
#include "camera.h" // CameraMode #include "camera.h" // CameraMode
#include "irr_ptr.h" #include "irr_ptr.h"

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@ -22,7 +22,7 @@
#include "client/renderingengine.h" #include "client/renderingengine.h"
#include <SMesh.h> #include <SMesh.h>
#include <IMeshBuffer.h> #include <IMeshBuffer.h>
#include <SMeshBuffer.h> #include <CMeshBuffer.h>
#include "item_visuals_manager.h" #include "item_visuals_manager.h"
#define WIELD_SCALE_FACTOR 30.0f #define WIELD_SCALE_FACTOR 30.0f