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Remove obsolete SMeshBuffer.h (#16308)
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16 changed files with 15 additions and 21 deletions
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@ -1,6 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// replaced by template
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#include "CMeshBuffer.h" // IWYU pragma: export
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@ -6,7 +6,7 @@
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#include "IAnimatedMesh.h"
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#include "ISceneManager.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include "SSkinMeshBuffer.h"
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#include "aabbox3d.h"
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#include "irrMath.h"
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@ -5,7 +5,7 @@
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#pragma once
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#include "IBillboardSceneNode.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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namespace irr
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{
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@ -6,7 +6,7 @@
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#include "IMeshManipulator.h"
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#include "IVideoDriver.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include "IReadFile.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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@ -8,7 +8,7 @@
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#include "IMeshLoader.h"
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#include "ISceneManager.h"
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#include "irrString.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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namespace irr
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{
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@ -11,7 +11,7 @@
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#include <iostream>
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#include <ISceneNode.h>
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#include <SMaterial.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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class IShaderSource;
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@ -37,7 +37,7 @@
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#include <quaternion.h>
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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class Settings;
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struct ToolCapabilities;
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@ -8,7 +8,7 @@
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#include <vector>
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#include <IGUIFont.h>
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#include <SMaterial.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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#include "irr_ptr.h"
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#include "irr_aabb3d.h"
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#include "../hud.h"
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@ -23,7 +23,7 @@
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#include "client/texturesource.h"
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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/*
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MeshMakeData
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@ -7,7 +7,7 @@
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#include "irrlichttypes.h"
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#include "irr_ptr.h"
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#include "IMesh.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include "util/numeric.h"
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#include "client/tile.h"
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@ -13,7 +13,7 @@
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#include <IAnimatedMeshSceneNode.h>
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#include "S3DVertex.h"
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#include <SMesh.h>
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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inline static void applyShadeFactor(video::SColor& color, float factor)
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{
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@ -7,7 +7,7 @@
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#include "irrlichttypes.h"
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#include "irr_ptr.h"
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#include "rect.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include "../hud.h"
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#include "mapnode.h"
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@ -22,7 +22,7 @@
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#include "settings.h"
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#include "profiler.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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using BlendMode = ParticleParamTypes::BlendMode;
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@ -8,7 +8,7 @@
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#include "irr_ptr.h"
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#include "ISceneNode.h"
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#include "S3DVertex.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include <mutex>
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#include <memory>
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@ -6,7 +6,7 @@
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#include "irrlichttypes_bloated.h"
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#include <ISceneNode.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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#include <array>
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#include "camera.h" // CameraMode
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#include "irr_ptr.h"
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@ -22,7 +22,7 @@
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#include "client/renderingengine.h"
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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#include "item_visuals_manager.h"
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#define WIELD_SCALE_FACTOR 30.0f
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