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items now fall by gravity... also some other random updating

This commit is contained in:
Perttu Ahola 2011-04-10 12:34:12 +03:00
parent fd7a0735c9
commit 08bbf96877
9 changed files with 147 additions and 46 deletions

View file

@ -72,10 +72,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
them to clients
- Not applicable. MapBlockObjects will be removed in the future.
SUGG: MovingObject::move and Player::move are basically the same.
combine them.
- NOTE: Player::move is more up-to-date.
SUGG: Precalculate lighting translation table at runtime (at startup)
- This is not doable because it is currently hand-made and not
based on some mathematical function.
@ -204,6 +200,10 @@ Objects:
TODO: Get rid of MapBlockObjects and use ActiveObjects
SUGG: MovingObject::move and Player::move are basically the same.
combine them.
- NOTE: Player::move is more up-to-date.
Map:
----
@ -2602,7 +2602,8 @@ int main(int argc, char *argv[])
core::aabbox3d<f32> *selection_box
= selected_active_object->getSelectionBox();
// Box should exist because it was returned in the first place
// Box should exist because object was returned in the
// first place
assert(selection_box);
v3f pos = selected_active_object->getPosition();
@ -2614,8 +2615,8 @@ int main(int argc, char *argv[])
hilightboxes.push_back(box_on_map);
infotext = narrow_to_wide("A ClientActiveObject");
//infotext = narrow_to_wide(selected_object->infoText());
//infotext = narrow_to_wide("A ClientActiveObject");
infotext = narrow_to_wide(selected_active_object->infoText());
if(g_input->getLeftClicked())
{