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Monoblocks: optimize blocks that contain a single type of node (#16293)
Reduces memory usage on the server, especially with many user and/or large viewing distances. Currently disabled on the client due to known data races on a block's data.
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afd681d013
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11 changed files with 245 additions and 47 deletions
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@ -10,6 +10,7 @@
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#include "serialization.h"
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#include "noise.h"
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#include "inventory.h"
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#include "voxel.h"
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class TestMapBlock : public TestBase
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{
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@ -33,6 +34,9 @@ public:
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// Tests loading a non-standard MapBlock
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void testLoadNonStd(IGameDef *gamedef);
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// Tests blocks with a single recurring node
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void testMonoblock(IGameDef *gamedef);
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};
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static TestMapBlock g_test_instance;
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@ -45,10 +49,110 @@ void TestMapBlock::runTests(IGameDef *gamedef)
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TEST(testLoad29, gamedef);
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TEST(testLoad20, gamedef);
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TEST(testLoadNonStd, gamedef);
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TEST(testMonoblock, gamedef);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestMapBlock::testMonoblock(IGameDef *gamedef)
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{
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MapBlock block({}, gamedef);
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UASSERT(!block.m_is_mono_block);
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// make the array is expanded
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block.expandNodesIfNeeded();
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UASSERT(std::all_of(block.data, block.data + MapBlock::nodecount, [](MapNode &n) { return n == MapNode(CONTENT_IGNORE); }));
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// covert to monoblock
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block.tryShrinkNodes();
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == CONTENT_IGNORE);
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block.data[0] = MapNode(CONTENT_AIR);
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == CONTENT_AIR);
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block.expandNodesIfNeeded();
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UASSERT(!block.m_is_mono_block);
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UASSERT(std::all_of(block.data, block.data + MapBlock::nodecount, [](MapNode &n) { return n == MapNode(CONTENT_AIR); }));
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// covert back to mono block
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block.tryShrinkNodes();
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UASSERT(block.m_is_mono_block);
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// deconvert explicitly
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block.expandNodesIfNeeded();
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UASSERT(!block.m_is_mono_block);
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// covert back to mono block
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block.tryShrinkNodes();
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UASSERT(block.m_is_mono_block);
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static_assert(CONTENT_AIR != 42);
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// set a node, should deconvert the block
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block.setNode(5,5,5, MapNode(42));
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UASSERT(!block.m_is_mono_block);
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// cannot covert to mono block
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block.tryShrinkNodes();
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UASSERT(!block.m_is_mono_block);
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// set all nodes to 42
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for (size_t i = 0; i < MapBlock::nodecount; ++i) {
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block.data[i] = MapNode(42);
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}
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// can covert to mono block
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block.tryShrinkNodes();
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == 42);
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VoxelManipulator vmm;
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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vmm.addArea(VoxelArea(block.getPosRelative(), block.getPosRelative() + data_size + v3s16(1,1,1)));
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block.copyTo(vmm);
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UASSERT(block.m_is_mono_block);
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UASSERT(vmm.getNode({5,5,5}).param0 == 42);
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block.setNode(5,5,5,MapNode(23));
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block.copyFrom(vmm);
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == 42);
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vmm.setNode({5,5,5}, MapNode(23));
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block.copyFrom(vmm);
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UASSERT(!block.m_is_mono_block);
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vmm.setNode({5,5,5}, MapNode(42,1,0));
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block.copyFrom(vmm);
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UASSERT(!block.m_is_mono_block);
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vmm.setNode({5,5,5}, MapNode(42,0,1));
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block.copyFrom(vmm);
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UASSERT(!block.m_is_mono_block);
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vmm.setNode({5,5,5}, MapNode(42));
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block.copyFrom(vmm);
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UASSERT(block.m_is_mono_block);
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block.setNode(5,5,5,MapNode(23));
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block.tryShrinkNodes();
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UASSERT(!block.m_is_mono_block);
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block.setNode(5,5,5,MapNode(42, 1, 0));
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block.tryShrinkNodes();
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UASSERT(!block.m_is_mono_block);
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block.setNode(5,5,5,MapNode(42, 0, 1));
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block.tryShrinkNodes();
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UASSERT(!block.m_is_mono_block);
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block.setNode(5,5,5,MapNode(42));
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block.tryShrinkNodes();
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UASSERT(block.m_is_mono_block);
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}
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void TestMapBlock::testSaveLoad(IGameDef *gamedef, const u8 version)
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{
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// Use the bottom node ids for this test
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