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Monoblocks: optimize blocks that contain a single type of node (#16293)

Reduces memory usage on the server, especially with many user and/or large viewing distances.
Currently disabled on the client due to known data races on a block's data.
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lhofhansl 2025-09-21 13:19:30 -07:00 committed by GitHub
parent afd681d013
commit 08b7870c79
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11 changed files with 245 additions and 47 deletions

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@ -371,6 +371,7 @@ public:
scene::ISceneManager *getSceneManager();
// IGameDef interface
bool isClient() override { return true; }
IItemDefManager* getItemDefManager() override;
const NodeDefManager* getNodeDefManager() override;
ICraftDefManager* getCraftDefManager() override;