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Fix problems when overriding the hand:

- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
This commit is contained in:
Ekdohibs 2017-03-22 03:25:16 +01:00 committed by Auke Kok
parent bce0d458d8
commit 08b680d588
4 changed files with 38 additions and 20 deletions

View file

@ -3402,13 +3402,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
playeritem = mlist->getItem(client->getPlayerItem());
}
if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
InventoryList *hlist = local_inventory->getList("hand");
if (hlist)
playeritem = hlist->getItem(0);
}
const ItemDefinition &playeritem_def =
playeritem.getDefinition(itemdef_manager);
InventoryList *hlist = local_inventory->getList("hand");
const ItemDefinition &hand_def =
hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
v3f player_position = player->getPosition();
v3f camera_position = camera->getPosition();
@ -3421,7 +3419,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
*/
f32 d = playeritem_def.range; // max. distance
f32 d_hand = itemdef_manager->get("").range;
f32 d_hand = hand_def.range;
if (d < 0 && d_hand >= 0)
d = d_hand;
@ -3509,6 +3507,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
if (playeritem.name.empty()) {
playeritem_toolcap = *hand_def.tool_capabilities;
}
handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(pointed, playeritem, player_position, show_debug);
@ -3768,9 +3769,16 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
// Report direct punch
v3f objpos = runData.selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
ItemStack item = playeritem;
if (playeritem.name.empty()) {
InventoryList *hlist = local_inventory->getList("hand");
if (hlist) {
item = hlist->getItem(0);
}
}
bool disable_send = runData.selected_object->directReportPunch(
dir, &playeritem, runData.time_from_last_punch);
dir, &item, runData.time_from_last_punch);
runData.time_from_last_punch = 0;
if (!disable_send)
@ -3807,7 +3815,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
// If can't dig, try hand
if (!params.diggable) {
const ItemDefinition &hand = itemdef_manager->get("");
InventoryList *hlist = local_inventory->getList("hand");
const ItemDefinition &hand =
hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if (tp)