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Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
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6 changed files with 7 additions and 480 deletions
13
src/server.h
13
src/server.h
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@ -273,17 +273,6 @@ public:
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void GetNextBlocks(Server *server, float dtime,
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core::array<PrioritySortedBlockTransfer> &dest);
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/*
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Connection and environment should be locked when this is called.
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steps() objects of blocks not found in active_blocks, then
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adds those blocks to active_blocks
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*/
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void SendObjectData(
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Server *server,
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float dtime,
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core::map<v3s16, bool> &stepped_blocks
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);
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void GotBlock(v3s16 p);
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void SentBlock(v3s16 p);
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@ -541,8 +530,6 @@ private:
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*/
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// Envlock and conlock should be locked when calling these
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void SendObjectData(float dtime);
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void SendPlayerInfos();
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void SendInventory(u16 peer_id);
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// send wielded item info about player to all
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void SendWieldedItem(const Player *player);
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