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[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)

* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
This commit is contained in:
Loïc Blot 2017-03-17 07:48:29 +01:00 committed by GitHub
parent b52f3005c3
commit 0891975ad6
13 changed files with 67 additions and 25 deletions

View file

@ -347,7 +347,10 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
GET_ENV_PTR;
Environment *env = getEnv(L);
if (!env) {
return 0;
}
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos);
@ -359,7 +362,10 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
GET_ENV_PTR;
Environment *env = getEnv(L);
if (!env) {
return 0;
}
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos);
@ -558,11 +564,14 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
GET_ENV_PTR;
Environment *env = getEnv(L);
if (!env) {
return 0;
}
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0;
float timeofday_f = (float)timeofday_mh / 24000.0f;
lua_pushnumber(L, timeofday_f);
return 1;
}
@ -570,7 +579,10 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
// get_day_count() -> int
int ModApiEnvMod::l_get_day_count(lua_State *L)
{
GET_ENV_PTR;
Environment *env = getEnv(L);
if (!env) {
return 0;
}
lua_pushnumber(L, env->getDayCount());
return 1;
@ -591,9 +603,12 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
GET_ENV_PTR;
Environment *env = getEnv(L);
if (!env) {
return 0;
}
INodeDefManager *ndef = getServer(L)->ndef();
INodeDefManager *ndef = getGameDef(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter;
@ -611,13 +626,13 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
ndef->getIds(lua_tostring(L, 3), filter);
}
for(int d=1; d<=radius; d++){
for (int d=1; d<=radius; d++){
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
for(std::vector<v3s16>::iterator i = list.begin();
for (std::vector<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
if (filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
@ -1087,3 +1102,12 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
API_FCT(forceload_block);
API_FCT(forceload_free_block);
}
void ModApiEnvMod::InitializeClient(lua_State *L, int top)
{
API_FCT(get_timeofday);
API_FCT(get_day_count);
API_FCT(get_node_max_level);
API_FCT(get_node_level);
API_FCT(find_node_near);
}