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[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)

* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
This commit is contained in:
Loïc Blot 2017-03-17 07:48:29 +01:00 committed by GitHub
parent b52f3005c3
commit 0891975ad6
13 changed files with 67 additions and 25 deletions

View file

@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "daynightratio.h"
#include "emerge.h"
Environment::Environment():
Environment::Environment(IGameDef *gamedef):
m_time_of_day_speed(0),
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_conversion_skew(0.0f),
m_enable_day_night_ratio_override(false),
m_day_night_ratio_override(0.0f)
m_day_night_ratio_override(0.0f),
m_gamedef(gamedef)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");