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[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
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13 changed files with 67 additions and 25 deletions
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@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "daynightratio.h"
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#include "emerge.h"
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Environment::Environment():
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Environment::Environment(IGameDef *gamedef):
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m_time_of_day_speed(0),
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m_time_of_day(9000),
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m_time_of_day_f(9000./24000),
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m_time_conversion_skew(0.0f),
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m_enable_day_night_ratio_override(false),
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m_day_night_ratio_override(0.0f)
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m_day_night_ratio_override(0.0f),
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m_gamedef(gamedef)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
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