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Resized torchlike sprite now attaches to surface (#9303)

This commit is contained in:
Wuzzy 2020-01-20 19:17:54 +00:00 committed by Paramat
parent 468eb4bf57
commit 0877587cce
2 changed files with 19 additions and 8 deletions

View file

@ -860,17 +860,27 @@ void MapblockMeshGenerator::drawTorchlikeNode()
for (v3f &vertex : vertices) {
switch (wall) {
case DWM_YP:
vertex.rotateXZBy(-45); break;
vertex.Y += -size + BS/2;
vertex.rotateXZBy(-45);
break;
case DWM_YN:
vertex.rotateXZBy( 45); break;
vertex.Y += size - BS/2;
vertex.rotateXZBy(45);
break;
case DWM_XP:
vertex.rotateXZBy( 0); break;
vertex.X += -size + BS/2;
break;
case DWM_XN:
vertex.rotateXZBy(180); break;
vertex.X += -size + BS/2;
vertex.rotateXZBy(180);
break;
case DWM_ZP:
vertex.rotateXZBy( 90); break;
vertex.X += -size + BS/2;
vertex.rotateXZBy(90);
break;
case DWM_ZN:
vertex.rotateXZBy(-90); break;
vertex.X += -size + BS/2;
vertex.rotateXZBy(-90);
}
}
drawQuad(vertices);