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Get menu background image from selected game
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parent
b28734c82c
commit
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7 changed files with 172 additions and 136 deletions
219
src/main.cpp
219
src/main.cpp
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@ -612,122 +612,65 @@ private:
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bool rightreleased;
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};
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//Draw the tiled menu background
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void drawMenuBackground(video::IVideoDriver* driver) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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v2u32 screensize = driver->getScreenSize();
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std::string path = getTexturePath("menubg.png");
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if (path[0]) {
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static const video::ITexture *bgtexture =
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driver->getTexture(path.c_str());
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if (bgtexture) {
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s32 scaledsize = 128;
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// The important difference between destsize and screensize is
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// that destsize is rounded to whole scaled pixels.
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// These formulas use component-wise multiplication and division of v2u32.
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v2u32 texturesize = bgtexture->getSize();
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v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
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v2u32 destsize = scaledsize * sourcesize / texturesize;
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// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
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driver->draw2DImage(bgtexture,
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core::rect<s32>(0, 0, destsize.X, destsize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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/* Figure out background texture */
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video::ITexture *texture = NULL;
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if(spec && spec->menubackground_path != ""){
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texture = driver->getTexture(spec->menubackground_path.c_str());
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}
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/* If no texture, draw background of solid color */
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if(!texture){
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video::SColor color(255,80,58,37);
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core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
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driver->draw2DRectangle(color, rect, NULL);
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return;
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}
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/* Draw background texture */
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v2u32 sourcesize = texture->getSize();
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driver->draw2DImage(texture,
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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//Draw the footer at the bottom of the window
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void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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std::string path = getTexturePath(clouds ?
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"menufooter_clouds.png" : "menufooter.png");
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if (path[0]) {
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static const video::ITexture *footertexture =
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driver->getTexture(path.c_str());
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void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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v2u32 screensize = driver->getScreenSize();
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if (footertexture) {
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f32 mult = (((f32)screensize.Width)) /
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((f32)footertexture->getOriginalSize().Width);
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v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
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((f32)footertexture->getOriginalSize().Height) * mult);
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// Don't draw the footer if there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > footersize.Y) {
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core::rect<s32> rect(0,0,footersize.X,footersize.Y);
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rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
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rect -= v2s32(footersize.X/2, 0);
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driver->draw2DImage(footertexture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(footertexture->getSize())),
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NULL, NULL, true);
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}
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}
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/* Figure out overlay texture */
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video::ITexture *texture = NULL;
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if(spec && spec->menuoverlay_path != ""){
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texture = driver->getTexture(spec->menuoverlay_path.c_str());
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}
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/* If no texture, draw nothing */
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if(!texture)
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return;
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/* Draw overlay texture */
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v2u32 sourcesize = texture->getSize();
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driver->draw2DImage(texture,
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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// Draw the Header over the main menu
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void drawMenuHeader(video::IVideoDriver* driver) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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std::string path = getTexturePath("menuheader.png");
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if (path[0]) {
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static const video::ITexture *splashtexture =
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driver->getTexture(path.c_str());
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if(splashtexture) {
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f32 mult = (((f32)screensize.Width / 2)) /
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((f32)splashtexture->getOriginalSize().Width);
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v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
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((f32)splashtexture->getOriginalSize().Height) * mult);
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// Don't draw the header is there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > splashsize.Y) {
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core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
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splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
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((free_space/2)-splashsize.Y/2)+10);
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video::SColor bgcolor(255,50,50,50);
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driver->draw2DImage(splashtexture, splashrect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(splashtexture->getSize())),
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NULL, NULL, true);
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}
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static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
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{
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for(size_t i=0; i<menudata.games.size(); i++){
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if(menudata.games[i].id == menudata.selected_game){
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return &menudata.games[i];
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}
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}
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return NULL;
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}
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// Draw the Splash over the clouds and under the main menu
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void drawMenuSplash(video::IVideoDriver* driver) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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std::string path = getTexturePath("menusplash.png");
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if (path[0]) {
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static const video::ITexture *splashtexture =
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driver->getTexture(path.c_str());
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if(splashtexture) {
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core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
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video::SColor bgcolor(255,50,50,50);
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driver->draw2DImage(splashtexture, splashrect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(splashtexture->getSize())),
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NULL, NULL, true);
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}
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}
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}
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#endif
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#endif // !SERVER
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// These are defined global so that they're not optimized too much.
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// Can't change them to volatile.
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@ -1558,6 +1501,8 @@ int main(int argc, char *argv[])
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menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
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if(g_settings->exists("selected_serverlist"))
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menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
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if(g_settings->exists("selected_mainmenu_game"))
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menudata.selected_game = g_settings->get("selected_mainmenu_game");
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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@ -1611,6 +1556,14 @@ int main(int argc, char *argv[])
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}
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// Copy worldspecs to menu
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menudata.worlds = worldspecs;
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// Get game listing
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menudata.games = getAvailableGames();
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// If selected game doesn't exist, take first from list
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if(findSubgame(menudata.selected_game).id == "" &&
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!menudata.games.empty()){
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menudata.selected_game = menudata.games[0].id;
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}
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const SubgameSpec *menugame = getMenuGame(menudata);
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if(skip_main_menu == false)
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{
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@ -1623,7 +1576,7 @@ int main(int argc, char *argv[])
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break;
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driver->beginScene(true, true,
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video::SColor(255,128,128,128));
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drawMenuBackground(driver);
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drawMenuBackground(driver, menugame);
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guienv->drawAll();
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driver->endScene();
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// On some computers framerate doesn't seem to be
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@ -1637,21 +1590,17 @@ int main(int argc, char *argv[])
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&g_menumgr, &menudata, g_gamecallback);
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menu->allowFocusRemoval(true);
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// Clouds for the main menu
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bool cloud_menu_background = false;
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Clouds *clouds = NULL;
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if (g_settings->getBool("menu_clouds")) {
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cloud_menu_background = true;
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clouds = new Clouds(smgr->getRootSceneNode(),
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smgr, -1, rand(), 100);
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clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
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// Always create clouds because they may or may not be
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// needed based on the game selected
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Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
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smgr, -1, rand(), 100);
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clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
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// A camera to see the clouds
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scene::ICameraSceneNode* camera;
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camera = smgr->addCameraSceneNode(0,
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v3f(0,0,0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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}
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// A camera to see the clouds
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scene::ICameraSceneNode* camera;
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camera = smgr->addCameraSceneNode(0,
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v3f(0,0,0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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if(error_message != L"")
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{
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if(menu->getStatus() == true)
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break;
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// Game can be selected in the menu
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menugame = getMenuGame(menudata);
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// Clouds for the main menu
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bool cloud_menu_background = g_settings->getBool("menu_clouds");
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if(menugame){
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// If game has regular background and no overlay, don't use clouds
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if(cloud_menu_background &&
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menugame->menuoverlay_path.empty() &&
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!menugame->menubackground_path.empty()){
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cloud_menu_background = false;
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}
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// If game game has overlay and no regular background, always draw clouds
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else if(menugame->menubackground_path.empty() &&
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!menugame->menuoverlay_path.empty()){
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cloud_menu_background = true;
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}
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}
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// Time calc for the clouds
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f32 dtime; // in seconds
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if (cloud_menu_background) {
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clouds->step(dtime*3);
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clouds->render();
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smgr->drawAll();
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drawMenuSplash(driver);
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drawMenuFooter(driver, true);
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drawMenuHeader(driver);
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drawMenuOverlay(driver, menugame);
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} else {
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drawMenuBackground(driver);
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drawMenuFooter(driver, false);
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drawMenuBackground(driver, menugame);
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}
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guienv->drawAll();
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infostream<<"Dropping main menu"<<std::endl;
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menu->drop();
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if (cloud_menu_background) {
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clouds->drop();
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smgr->clear();
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}
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clouds->drop();
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smgr->clear();
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}
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playername = wide_to_narrow(menudata.name);
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// Save settings
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g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
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g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
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g_settings->set("selected_mainmenu_game", menudata.selected_game);
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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