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Rename “Minimal development test” to “Development Test” (#9928)
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371 changed files with 25 additions and 25 deletions
67
games/devtest/mods/testnodes/textures.lua
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67
games/devtest/mods/testnodes/textures.lua
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-- Node texture tests
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local S = minetest.get_translator("testnodes")
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minetest.register_node("testnodes:6sides", {
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description = S("Six Textures Test Node"),
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tiles = {
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"testnodes_normal1.png",
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"testnodes_normal2.png",
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"testnodes_normal3.png",
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"testnodes_normal4.png",
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"testnodes_normal5.png",
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"testnodes_normal6.png",
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},
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groups = { dig_immediate = 2 },
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})
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minetest.register_node("testnodes:anim", {
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description = S("Animated Test Node"),
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tiles = {
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{ name = "testnodes_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 4.0,
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}, },
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},
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groups = { dig_immediate = 2 },
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})
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-- Node texture transparency test
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local alphas = { 64, 128, 191 }
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for a=1,#alphas do
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local alpha = alphas[a]
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-- Transparency taken from texture
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minetest.register_node("testnodes:alpha_texture_"..alpha, {
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description = S("Texture Alpha Test Node (@1)", alpha),
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drawtype = "glasslike",
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paramtype = "light",
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tiles = {
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"testnodes_alpha"..alpha..".png",
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},
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use_texture_alpha = true,
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groups = { dig_immediate = 3 },
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})
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-- Transparency set via "alpha" parameter
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minetest.register_node("testnodes:alpha_"..alpha, {
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description = S("Alpha Test Node (@1)", alpha),
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-- It seems that only the liquid drawtype supports the alpha parameter
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drawtype = "liquid",
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paramtype = "light",
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tiles = {
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"testnodes_alpha.png",
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},
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alpha = alpha,
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groups = { dig_immediate = 3 },
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})
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end
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