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Mapgen: Deduplicate common constructor code

This commit is contained in:
kwolekr 2016-05-22 02:17:19 -04:00
parent 0df5c01a8c
commit 0810901766
12 changed files with 128 additions and 221 deletions

View file

@ -67,17 +67,8 @@ static FlagDesc flagdesc_mapgen_valleys[] = {
MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge)
{
this->m_emerge = emerge;
this->bmgr = emerge->biomemgr;
//// amount of elements to skip for the next index
//// for noise/height/biome maps (not vmanip)
this->ystride = csize.X;
this->zstride = csize.X * (csize.Y + 2);
// 1-down overgeneration
this->zstride_1d = csize.X * (csize.Y + 1);
this->heightmap = new s16[csize.X * csize.Z];
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
this->m_bgen = (BiomeGenOriginal *)biomegen;
this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
@ -111,13 +102,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
noise_massive_caves = new Noise(&sp->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
//// Initialize biome generator
// NOTE: valleys mapgen can only use BiomeGenOriginal
biomegen = emerge->biomemgr->createBiomeGen(
BIOMEGEN_ORIGINAL, params->bparams, csize);
biomemap = biomegen->biomemap;
m_bgen = (BiomeGenOriginal *)biomegen;
this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
this->humidity_adjust = bp->np_humidity.offset - 50.f;
@ -128,25 +112,18 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
tcave_cache = new float[csize.Y + 2];
//// Resolve nodes to be used
// Resolve content to be used
c_cobble = ndef->getId("mapgen_cobble");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_dirt = ndef->getId("mapgen_dirt");
c_lava_source = ndef->getId("mapgen_lava_source");
c_mossycobble = ndef->getId("mapgen_mossycobble");
c_river_water_source = ndef->getId("mapgen_river_water_source");
c_sand = ndef->getId("mapgen_sand");
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
c_sandstone = ndef->getId("mapgen_sandstone");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
c_stone = ndef->getId("mapgen_stone");
c_water_source = ndef->getId("mapgen_water_source");
// Fall back to more basic content if not defined
if (c_mossycobble == CONTENT_IGNORE)
c_mossycobble = c_cobble;
if (c_river_water_source == CONTENT_IGNORE)
c_river_water_source = c_water_source;
if (c_sand == CONTENT_IGNORE)
c_sand = c_stone;
if (c_sandstonebrick == CONTENT_IGNORE)
@ -171,9 +148,6 @@ MapgenValleys::~MapgenValleys()
delete noise_valley_depth;
delete noise_valley_profile;
delete biomegen;
delete[] heightmap;
delete[] tcave_cache;
}
@ -289,13 +263,13 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Generate biome noises. Note this must be executed strictly before
// generateTerrain, because generateTerrain depends on intermediate
// biome-related noises.
biomegen->calcBiomeNoise(node_min);
m_bgen->calcBiomeNoise(node_min);
// Generate base terrain with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
// Build biomemap
biomegen->getBiomes(heightmap);
m_bgen->getBiomes(heightmap);
// Place biome-specific nodes
MgStoneType stone_type = generateBiomes();
@ -606,7 +580,7 @@ int MapgenValleys::generateTerrain()
}
}
u32 index_3d = (z - node_min.Z) * zstride + (x - node_min.X);
u32 index_3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
u32 index_data = vm->m_area.index(x, node_min.Y - 1, z);
// Mapgens concern themselves with stone and water.
@ -755,7 +729,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
u32 index_2d = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index_2d++) {
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index_2d]);
Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index_2d]);
bool tunnel_air_above = false;
bool underground = false;
u32 index_data = vm->m_area.index(x, node_max.Y, z);