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Mapgen: Deduplicate common constructor code
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0df5c01a8c
commit
0810901766
12 changed files with 128 additions and 221 deletions
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@ -67,17 +67,8 @@ static FlagDesc flagdesc_mapgen_valleys[] = {
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MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->m_emerge = emerge;
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this->bmgr = emerge->biomemgr;
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//// amount of elements to skip for the next index
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//// for noise/height/biome maps (not vmanip)
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this->ystride = csize.X;
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this->zstride = csize.X * (csize.Y + 2);
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// 1-down overgeneration
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this->zstride_1d = csize.X * (csize.Y + 1);
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this->heightmap = new s16[csize.X * csize.Z];
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// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
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this->m_bgen = (BiomeGenOriginal *)biomegen;
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this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
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g_settings->getU16("map_generation_limit"));
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@ -111,13 +102,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
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noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
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noise_massive_caves = new Noise(&sp->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
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//// Initialize biome generator
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// NOTE: valleys mapgen can only use BiomeGenOriginal
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biomegen = emerge->biomemgr->createBiomeGen(
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BIOMEGEN_ORIGINAL, params->bparams, csize);
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biomemap = biomegen->biomemap;
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m_bgen = (BiomeGenOriginal *)biomegen;
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this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
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this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
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this->humidity_adjust = bp->np_humidity.offset - 50.f;
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@ -128,25 +112,18 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
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tcave_cache = new float[csize.Y + 2];
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//// Resolve nodes to be used
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// Resolve content to be used
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c_cobble = ndef->getId("mapgen_cobble");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_river_water_source = ndef->getId("mapgen_river_water_source");
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c_sand = ndef->getId("mapgen_sand");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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c_stone = ndef->getId("mapgen_stone");
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c_water_source = ndef->getId("mapgen_water_source");
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// Fall back to more basic content if not defined
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_river_water_source == CONTENT_IGNORE)
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c_river_water_source = c_water_source;
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if (c_sand == CONTENT_IGNORE)
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c_sand = c_stone;
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if (c_sandstonebrick == CONTENT_IGNORE)
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@ -171,9 +148,6 @@ MapgenValleys::~MapgenValleys()
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delete noise_valley_depth;
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delete noise_valley_profile;
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delete biomegen;
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delete[] heightmap;
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delete[] tcave_cache;
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}
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@ -289,13 +263,13 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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// Generate biome noises. Note this must be executed strictly before
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// generateTerrain, because generateTerrain depends on intermediate
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// biome-related noises.
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biomegen->calcBiomeNoise(node_min);
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m_bgen->calcBiomeNoise(node_min);
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// Generate base terrain with initial heightmaps
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s16 stone_surface_max_y = generateTerrain();
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// Build biomemap
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biomegen->getBiomes(heightmap);
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m_bgen->getBiomes(heightmap);
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// Place biome-specific nodes
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MgStoneType stone_type = generateBiomes();
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@ -606,7 +580,7 @@ int MapgenValleys::generateTerrain()
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}
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}
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u32 index_3d = (z - node_min.Z) * zstride + (x - node_min.X);
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u32 index_3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
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u32 index_data = vm->m_area.index(x, node_min.Y - 1, z);
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// Mapgens concern themselves with stone and water.
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@ -755,7 +729,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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u32 index_2d = 0;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index_2d++) {
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Biome *biome = (Biome *)bmgr->getRaw(biomemap[index_2d]);
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Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index_2d]);
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bool tunnel_air_above = false;
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bool underground = false;
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u32 index_data = vm->m_area.index(x, node_max.Y, z);
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