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Mapgen: Deduplicate common constructor code

This commit is contained in:
kwolekr 2016-05-22 02:17:19 -04:00
parent 0df5c01a8c
commit 0810901766
12 changed files with 128 additions and 221 deletions

View file

@ -59,10 +59,18 @@ struct MapgenFractalParams : public MapgenSpecificParams {
class MapgenFractal : public MapgenBasic {
public:
MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenFractal();
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();
private:
u16 formula;
bool julia;
u32 spflags;
u16 fractal;
u16 iterations;
v3f scale;
@ -74,22 +82,11 @@ public:
float julia_w;
Noise *noise_seabed;
content_t c_lava_source;
content_t c_ice;
content_t c_cobble;
content_t c_stair_cobble;
content_t c_mossycobble;
content_t c_sandstonebrick;
content_t c_stair_sandstonebrick;
MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenFractal();
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();
};
struct MapgenFactoryFractal : public MapgenFactory {