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Mapgen: Deduplicate common constructor code
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0df5c01a8c
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0810901766
12 changed files with 128 additions and 221 deletions
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@ -377,9 +377,60 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
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MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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this->m_emerge = emerge;
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this->m_bmgr = emerge->biomemgr;
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//// Here, 'stride' refers to the number of elements needed to skip to index
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//// an adjacent element for that coordinate in noise/height/biome maps
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//// (*not* vmanip content map!)
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// Note there is no X stride explicitly defined. Items adjacent in the X
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// coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
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// Number of elements to skip to get to the next Y coordinate
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this->ystride = csize.X;
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// Number of elements to skip to get to the next Z coordinate
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this->zstride = csize.X * csize.Y;
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// Z-stride value for maps oversized for 1-down overgeneration
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this->zstride_1d = csize.X * (csize.Y + 1);
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// Z-stride value for maps oversized for 1-up 1-down overgeneration
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this->zstride_1u1d = csize.X * (csize.Y + 2);
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//// Allocate heightmap
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this->heightmap = new s16[csize.X * csize.Z];
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//// Initialize biome generator
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// TODO(hmmmm): should we have a way to disable biomemanager biomes?
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biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
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biomemap = biomegen->biomemap;
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//// Look up some commonly used content
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c_stone = ndef->getId("mapgen_stone");
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c_water_source = ndef->getId("mapgen_water_source");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_river_water_source = ndef->getId("mapgen_river_water_source");
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//// Fall back to more basic content if not defined
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_sandstone == CONTENT_IGNORE)
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c_sandstone = c_stone;
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if (c_river_water_source == CONTENT_IGNORE)
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c_river_water_source = c_water_source;
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}
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MapgenBasic::~MapgenBasic()
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{
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delete biomegen;
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delete []heightmap;
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}
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MgStoneType MapgenBasic::generateBiomes()
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{
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v3s16 em = vm->m_area.getExtent();
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@ -499,7 +550,7 @@ void MapgenBasic::dustTopNodes()
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
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Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
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if (biome->c_dust == CONTENT_IGNORE)
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continue;
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@ -544,7 +595,7 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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if (max_stone_y < node_min.Y)
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return;
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CavesNoiseIntersection caves_noise(ndef, bmgr, csize,
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CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
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&np_cave1, &np_cave2, seed, cave_width);
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caves_noise.generateCaves(vm, node_min, node_max, biomemap);
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