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Mapgen: Deduplicate common constructor code

This commit is contained in:
kwolekr 2016-05-22 02:17:19 -04:00
parent 0df5c01a8c
commit 0810901766
12 changed files with 128 additions and 221 deletions

View file

@ -377,9 +377,60 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
this->m_emerge = emerge;
this->m_bmgr = emerge->biomemgr;
//// Here, 'stride' refers to the number of elements needed to skip to index
//// an adjacent element for that coordinate in noise/height/biome maps
//// (*not* vmanip content map!)
// Note there is no X stride explicitly defined. Items adjacent in the X
// coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
// Number of elements to skip to get to the next Y coordinate
this->ystride = csize.X;
// Number of elements to skip to get to the next Z coordinate
this->zstride = csize.X * csize.Y;
// Z-stride value for maps oversized for 1-down overgeneration
this->zstride_1d = csize.X * (csize.Y + 1);
// Z-stride value for maps oversized for 1-up 1-down overgeneration
this->zstride_1u1d = csize.X * (csize.Y + 2);
//// Allocate heightmap
this->heightmap = new s16[csize.X * csize.Z];
//// Initialize biome generator
// TODO(hmmmm): should we have a way to disable biomemanager biomes?
biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
biomemap = biomegen->biomemap;
//// Look up some commonly used content
c_stone = ndef->getId("mapgen_stone");
c_water_source = ndef->getId("mapgen_water_source");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_sandstone = ndef->getId("mapgen_sandstone");
c_river_water_source = ndef->getId("mapgen_river_water_source");
//// Fall back to more basic content if not defined
if (c_desert_stone == CONTENT_IGNORE)
c_desert_stone = c_stone;
if (c_sandstone == CONTENT_IGNORE)
c_sandstone = c_stone;
if (c_river_water_source == CONTENT_IGNORE)
c_river_water_source = c_water_source;
}
MapgenBasic::~MapgenBasic()
{
delete biomegen;
delete []heightmap;
}
MgStoneType MapgenBasic::generateBiomes()
{
v3s16 em = vm->m_area.getExtent();
@ -499,7 +550,7 @@ void MapgenBasic::dustTopNodes()
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;
@ -544,7 +595,7 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
if (max_stone_y < node_min.Y)
return;
CavesNoiseIntersection caves_noise(ndef, bmgr, csize,
CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
&np_cave1, &np_cave2, seed, cave_width);
caves_noise.generateCaves(vm, node_min, node_max, biomemap);