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Migrate the Android port to SDL2
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parent
fca60e2a41
commit
07fdf7158d
30 changed files with 217 additions and 1538 deletions
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@ -20,7 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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package net.minetest.minetest;
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import android.app.NativeActivity;
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import org.libsdl.app.SDLActivity;
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import android.content.Intent;
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import android.net.Uri;
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import android.os.Bundle;
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@ -32,6 +33,7 @@ import android.view.WindowManager;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import android.content.res.Configuration;
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import androidx.annotation.Keep;
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import androidx.appcompat.app.AlertDialog;
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@ -45,12 +47,29 @@ import java.util.Objects;
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// This annotation prevents the minifier/Proguard from mangling them.
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@Keep
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@SuppressWarnings("unused")
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public class GameActivity extends NativeActivity {
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static {
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System.loadLibrary("c++_shared");
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System.loadLibrary("minetest");
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public class GameActivity extends SDLActivity {
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@Override
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protected String getMainSharedObject() {
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return getContext().getApplicationInfo().nativeLibraryDir + "/libminetest.so";
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}
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@Override
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protected String getMainFunction() {
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return "SDL_Main";
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}
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@Override
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protected String[] getLibraries() {
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return new String[] {
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"minetest"
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};
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}
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// Prevent SDL from changing orientation settings since we already set the
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// correct orientation in our AndroidManifest.xml
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@Override
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public void setOrientationBis(int w, int h, boolean resizable, String hint) {}
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enum DialogType { TEXT_INPUT, SELECTION_INPUT }
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enum DialogState { DIALOG_SHOWN, DIALOG_INPUTTED, DIALOG_CANCELED }
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@ -59,32 +78,6 @@ public class GameActivity extends NativeActivity {
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private String messageReturnValue = "";
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private int selectionReturnValue = 0;
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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}
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private void makeFullScreen() {
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this.getWindow().getDecorView().setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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if (hasFocus)
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makeFullScreen();
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}
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@Override
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protected void onResume() {
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super.onResume();
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makeFullScreen();
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}
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private native void saveSettings();
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@Override
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@ -96,11 +89,6 @@ public class GameActivity extends NativeActivity {
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saveSettings();
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}
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@Override
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public void onBackPressed() {
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// Ignore the back press so Minetest can handle it
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}
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public void showTextInputDialog(String hint, String current, int editType) {
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runOnUiThread(() -> showTextInputDialogUI(hint, current, editType));
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}
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@ -265,4 +253,8 @@ public class GameActivity extends NativeActivity {
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return langCode;
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}
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public boolean hasPhysicalKeyboard() {
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return getContext().getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS;
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}
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}
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@ -1345,7 +1345,12 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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}
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE ||
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/*
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* CUSTOM ADDITION FOR MINETEST
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* should be upstreamed
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*/
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(source & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
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