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When granting or revoking privileges, notify the target player too

This commit is contained in:
Perttu Ahola 2011-10-16 20:03:43 +03:00
parent 6470743e51
commit 07d000cc54
3 changed files with 27 additions and 2 deletions

View file

@ -97,15 +97,29 @@ void cmd_grantrevoke(std::wostringstream &os,
u64 privs = ctx->server->getPlayerAuthPrivs(playername);
if(ctx->parms[0] == L"grant"){
privs |= newprivs;
actionstream<<ctx->player->getName()<<" grants "
<<wide_to_narrow(ctx->parms[2])<<" to "
<<playername<<std::endl;
privs |= newprivs;
std::wstring msg;
msg += narrow_to_wide(ctx->player->getName());
msg += L" granted you the privilege \"";
msg += ctx->parms[2];
msg += L"\"";
ctx->server->notifyPlayer(playername.c_str(), msg);
} else {
privs &= ~newprivs;
actionstream<<ctx->player->getName()<<" revokes "
<<wide_to_narrow(ctx->parms[2])<<" from "
<<playername<<std::endl;
privs &= ~newprivs;
std::wstring msg;
msg += narrow_to_wide(ctx->player->getName());
msg += L" revoked from you the privilege \"";
msg += ctx->parms[2];
msg += L"\"";
ctx->server->notifyPlayer(playername.c_str(), msg);
}
ctx->server->setPlayerAuthPrivs(playername, privs);