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Clip posteffect color to respective nodes

This commit is contained in:
DS 2022-07-15 02:18:11 +02:00 committed by Desour
parent 5aeaf20849
commit 07b17760ba
21 changed files with 883 additions and 105 deletions

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@ -171,6 +171,7 @@ void main(void)
// Generate waves with Perlin-type noise.
// The constants are calibrated such that they roughly
// correspond to the old sine waves.
// Note: The same thing is implemented in clientmap.cpp. Keep them consistent!
vec3 wavePos = (mWorld * pos).xyz + cameraOffset;
// The waves are slightly compressed along the z-axis to get
// wave-fronts along the x-axis.