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[clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error * Promote performance-faster-string-find too (which is not problematic currently) * Same for performance-implicit-cast-in-loop * Fix remaining tidy points
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392e80e3f1
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3 changed files with 8 additions and 9 deletions
12
src/game.cpp
12
src/game.cpp
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@ -3638,12 +3638,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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float time_of_day_smooth = runData.time_of_day_smooth;
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float time_of_day = client->getEnv().getTimeOfDayF();
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static const float maxsm = 0.05;
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static const float todsm = 0.05;
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static const float maxsm = 0.05f;
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static const float todsm = 0.05f;
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if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
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fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
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fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
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if (std::fabs(time_of_day - time_of_day_smooth) > maxsm &&
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std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
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std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
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time_of_day_smooth = time_of_day;
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if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
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@ -3715,7 +3715,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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video::EFT_FOG_LINEAR,
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100000 * BS,
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110000 * BS,
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0.01,
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0.01f,
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false, // pixel fog
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false // range fog
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);
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