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Allow rotating entity selectionboxes (#12379)

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Lars Müller 2022-10-30 16:53:14 +01:00 committed by GitHub
parent b829231992
commit 077627181e
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18 changed files with 271 additions and 58 deletions

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@ -74,7 +74,12 @@ struct PointedThing
* This is perpendicular to the face the ray hits,
* points outside of the box and it's length is 1.
*/
v3s16 intersection_normal;
v3f intersection_normal;
/*!
* Only valid if type is POINTEDTHING_OBJECT.
* Raw normal vector of the intersection before applying rotation.
*/
v3f raw_intersection_normal;
/*!
* Only valid if type isn't POINTEDTHING_NONE.
* Indicates which selection box is selected, if there are more of them.
@ -90,10 +95,10 @@ struct PointedThing
PointedThing() = default;
//! Constructor for POINTEDTHING_NODE
PointedThing(const v3s16 &under, const v3s16 &above,
const v3s16 &real_under, const v3f &point, const v3s16 &normal,
const v3s16 &real_under, const v3f &point, const v3f &normal,
u16 box_id, f32 distSq);
//! Constructor for POINTEDTHING_OBJECT
PointedThing(u16 id, const v3f &point, const v3s16 &normal, f32 distSq);
PointedThing(u16 id, const v3f &point, const v3f &normal, const v3f &raw_normal, f32 distSq);
std::string dump() const;
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);