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Some performance optimizations (#5424)
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
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16 changed files with 79 additions and 134 deletions
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src/sky.h
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src/sky.h
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@ -56,18 +56,21 @@ public:
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void update(float m_time_of_day, float time_brightness,
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float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
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float yaw, float pitch);
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float getBrightness(){ return m_brightness; }
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video::SColor getBgColor(){
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const video::SColor &getBgColor() const
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{
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return m_visible ? m_bgcolor : m_fallback_bg_color;
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}
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video::SColor getSkyColor(){
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const video::SColor &getSkyColor() const
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{
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return m_visible ? m_skycolor : m_fallback_bg_color;
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}
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bool getCloudsVisible(){ return m_clouds_visible && m_visible; }
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video::SColorf getCloudColor(){ return m_cloudcolor_f; }
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bool getCloudsVisible() { return m_clouds_visible && m_visible; }
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const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
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void setVisible(bool visible){ m_visible = visible; }
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void setFallbackBgColor(const video::SColor &fallback_bg_color){
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