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Some performance optimizations (#5424)
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
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16 changed files with 79 additions and 134 deletions
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@ -129,8 +129,6 @@ public:
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static bool checkNameValid(const std::string &name);
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static bool checkValueValid(const std::string &value);
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static std::string sanitizeName(const std::string &name);
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static std::string sanitizeValue(const std::string &value);
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static std::string getMultiline(std::istream &is, size_t *num_lines=NULL);
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static void printEntry(std::ostream &os, const std::string &name,
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const SettingsEntry &entry, u32 tab_depth=0);
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@ -141,7 +139,7 @@ public:
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const SettingsEntry &getEntry(const std::string &name) const;
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Settings *getGroup(const std::string &name) const;
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std::string get(const std::string &name) const;
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const std::string &get(const std::string &name) const;
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bool getBool(const std::string &name) const;
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u16 getU16(const std::string &name) const;
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s16 getS16(const std::string &name) const;
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