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Some performance optimizations (#5424)

* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
This commit is contained in:
Loïc Blot 2017-03-22 21:41:02 +01:00 committed by GitHub
parent 9efc5da0fb
commit 072bbba69a
16 changed files with 79 additions and 134 deletions

View file

@ -90,33 +90,6 @@ bool Settings::checkValueValid(const std::string &value)
return true;
}
std::string Settings::sanitizeName(const std::string &name)
{
std::string n = trim(name);
for (const char *s = "=\"{}#"; *s; s++)
n.erase(std::remove(n.begin(), n.end(), *s), n.end());
return n;
}
std::string Settings::sanitizeValue(const std::string &value)
{
std::string v(value);
size_t p = 0;
if (v.substr(0, 3) == "\"\"\"")
v.erase(0, 3);
while ((p = v.find("\n\"\"\"")) != std::string::npos)
v.erase(p, 4);
return v;
}
std::string Settings::getMultiline(std::istream &is, size_t *num_lines)
{
size_t lines = 1;
@ -398,7 +371,7 @@ Settings *Settings::getGroup(const std::string &name) const
}
std::string Settings::get(const std::string &name) const
const std::string &Settings::get(const std::string &name) const
{
const SettingsEntry &entry = getEntry(name);
if (entry.is_group)