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Some performance optimizations (#5424)
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
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16 changed files with 79 additions and 134 deletions
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@ -105,7 +105,7 @@ void MinimapUpdateThread::doUpdate()
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// Swap two values in the map using single lookup
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std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
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result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
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if (result.second == false) {
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if (!result.second) {
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delete result.first->second;
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result.first->second = update.data;
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}
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@ -322,13 +322,15 @@ void Minimap::setAngle(f32 angle)
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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video::SColor c(240, 0, 0, 0);
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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video::SColor c(240, 0, 0, 0);
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if (mmpixel->air_count > 0)
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c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
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else
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c.setGreen(0);
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map_image->setPixel(x, data->map_size - z - 1, c);
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}
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@ -337,21 +339,23 @@ void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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void Minimap::blitMinimapPixelsToImageSurface(
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video::IImage *map_image, video::IImage *heightmap_image)
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{
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// This variable creation/destruction has a 1% cost on rendering minimap
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video::SColor tilecolor;
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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const ContentFeatures &f = m_ndef->get(mmpixel->n);
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const TileDef *tile = &f.tiledef[0];
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// Color of the 0th tile (mostly this is the topmost)
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video::SColor tilecolor;
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if(tile->has_color)
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tilecolor = tile->color;
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else
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mmpixel->n.getColor(f, &tilecolor);
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tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
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tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen()
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/ 255);
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tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
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tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
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tilecolor.setAlpha(240);
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@ -391,7 +395,7 @@ video::ITexture *Minimap::getMinimapTexture()
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if (minimap_mask) {
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for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
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for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
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video::SColor mask_col = minimap_mask->getPixel(x, y);
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const video::SColor &mask_col = minimap_mask->getPixel(x, y);
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if (!mask_col.getAlpha())
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minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
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}
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@ -430,7 +434,7 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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buf->Vertices.set_used(4);
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buf->Indices.set_used(6);
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video::SColor c(255, 255, 255, 255);
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static const video::SColor c(255, 255, 255, 255);
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buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
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buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
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@ -550,15 +554,13 @@ void Minimap::updateActiveMarkers()
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video::IImage *minimap_mask = data->minimap_shape_round ?
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data->minimap_mask_round : data->minimap_mask_square;
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std::list<Nametag *> *nametags = client->getCamera()->getNametags();
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const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
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m_active_markers.clear();
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for (std::list<Nametag *>::const_iterator
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i = nametags->begin();
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i != nametags->end(); ++i) {
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Nametag *nametag = *i;
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v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
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for (std::list<Nametag *>::const_iterator i = nametags.begin();
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i != nametags.end(); ++i) {
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v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
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intToFloat(client->getCamera()->getOffset(), BS), BS);
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pos -= data->pos - v3s16(data->map_size / 2,
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data->scan_height / 2,
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@ -570,7 +572,7 @@ void Minimap::updateActiveMarkers()
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}
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pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
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pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
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video::SColor mask_col = minimap_mask->getPixel(pos.X, pos.Z);
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const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
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if (!mask_col.getAlpha()) {
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continue;
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}
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