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Some performance optimizations (#5424)
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
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9efc5da0fb
commit
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16 changed files with 79 additions and 134 deletions
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@ -134,9 +134,8 @@ std::string getTexturePath(const std::string &filename)
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/*
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Check from texture_path
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*/
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std::string texture_path = g_settings->get("texture_path");
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if (texture_path != "")
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{
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const std::string &texture_path = g_settings->get("texture_path");
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if (texture_path != "") {
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std::string testpath = texture_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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@ -1854,7 +1853,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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for (u32 x = 0; x < dim.Width; x++)
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{
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video::SColor c = baseimg->getPixel(x, y);
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c.color ^= mask;
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c.color ^= mask;
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baseimg->setPixel(x, y, c);
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}
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}
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@ -2266,7 +2265,8 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
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if (isKnownSourceImage("override_normal.png"))
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return getTexture("override_normal.png");
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std::string fname_base = name;
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std::string normal_ext = "_normal.png";
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static const char *normal_ext = "_normal.png";
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static const uint32_t normal_ext_size = strlen(normal_ext);
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size_t pos = fname_base.find(".");
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std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
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if (isKnownSourceImage(fname_normal)) {
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@ -2274,7 +2274,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
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size_t i = 0;
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while ((i = fname_base.find(".", i)) != std::string::npos) {
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fname_base.replace(i, 4, normal_ext);
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i += normal_ext.length();
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i += normal_ext_size;
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}
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return getTexture(fname_base);
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}
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