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Make logging cost free when there is no output target (#12247)

The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
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paradust7 2022-05-04 11:55:01 -07:00 committed by GitHub
parent ae7664597e
commit 0704ca0550
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14 changed files with 336 additions and 192 deletions

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@ -1491,7 +1491,7 @@ bool Game::connectToServer(const GameStartData &start_data,
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
infostream << "Connecting to server at ";
connect_address.print(&infostream);
connect_address.print(infostream);
infostream << std::endl;
client->connect(connect_address,