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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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2066655aae
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6 changed files with 18 additions and 89 deletions
12
src/map.h
12
src/map.h
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@ -288,17 +288,7 @@ public:
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// Deletes sectors and their blocks from memory
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// Takes cache into account
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// If deleted sector is in sector cache, clears cache
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void deleteSectors(std::list<v2s16> &list);
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#if 0
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/*
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Unload unused data
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= flush changed to disk and delete from memory, if usage timer of
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block is more than timeout
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*/
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void unloadUnusedData(float timeout,
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core::list<v3s16> *deleted_blocks=NULL);
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#endif
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void deleteSectors(std::vector<v2s16> &list);
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// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
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virtual void PrintInfo(std::ostream &out);
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