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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector

* Also remove dead code Map::unloadUnusedData which is dead since a long time
This commit is contained in:
Loic Blot 2015-03-04 16:58:04 +01:00
parent 2066655aae
commit 06f328207f
6 changed files with 18 additions and 89 deletions

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@ -48,7 +48,7 @@ public:
void move(f32 dtime, Environment *env, f32 pos_max_d);
void move(f32 dtime, Environment *env, f32 pos_max_d,
std::list<CollisionInfo> *collision_info);
std::vector<CollisionInfo> *collision_info);
void applyControl(float dtime);