1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector

* Also remove dead code Map::unloadUnusedData which is dead since a long time
This commit is contained in:
Loic Blot 2015-03-04 16:58:04 +01:00
parent 2066655aae
commit 06f328207f
6 changed files with 18 additions and 89 deletions

View file

@ -67,7 +67,7 @@ LocalPlayer::~LocalPlayer()
}
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
std::list<CollisionInfo> *collision_info)
std::vector<CollisionInfo> *collision_info)
{
Map *map = &env->getMap();
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -323,9 +323,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
bool bouncy_jump = false;
// Dont report if flying
if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
{
for(size_t i=0; i<result.collisions.size(); i++){
if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
for(size_t i=0; i<result.collisions.size(); i++) {
const CollisionInfo &info = result.collisions[i];
collision_info->push_back(info);
if(info.new_speed.Y - info.old_speed.Y > 0.1*BS &&