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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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2066655aae
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06f328207f
6 changed files with 18 additions and 89 deletions
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@ -67,7 +67,7 @@ LocalPlayer::~LocalPlayer()
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}
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void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info)
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std::vector<CollisionInfo> *collision_info)
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{
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Map *map = &env->getMap();
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INodeDefManager *nodemgr = m_gamedef->ndef();
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@ -323,9 +323,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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*/
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bool bouncy_jump = false;
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// Dont report if flying
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if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
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{
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for(size_t i=0; i<result.collisions.size(); i++){
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if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
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for(size_t i=0; i<result.collisions.size(); i++) {
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const CollisionInfo &info = result.collisions[i];
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collision_info->push_back(info);
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if(info.new_speed.Y - info.old_speed.Y > 0.1*BS &&
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