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copied draft of updateNodeMeshes from backup

This commit is contained in:
Perttu Ahola 2011-04-03 12:48:20 +03:00
parent e4f7f97e6c
commit 06eb0ad4d0
2 changed files with 44 additions and 26 deletions

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@ -183,8 +183,6 @@ TODO: Remove IrrlichtWrapper
Server:
-------
TODO: When player dies, throw items on map
SUGG: Make an option to the server to disable building and digging near
the starting position
@ -202,6 +200,8 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
* Make a small history check to transformLiquids to detect and log
continuous oscillations, in such detail that they can be fixed.
TODO: When player dies, throw items on map
Objects:
--------
@ -215,11 +215,11 @@ Block object server side:
- A "near blocks" buffer, in which some nearby blocks are stored.
- For all blocks in the buffer, objects are stepped(). This
means they are active.
- TODO: A global active buffer is needed for the server
- TODO: A timestamp to blocks
- TODO: All blocks going in and out of the buffer are recorded.
- TODO: For outgoing blocks, timestamp is written.
- TODO: For incoming blocks, time difference is calculated and
- A global active buffer is needed for the server
- A timestamp to blocks
- All blocks going in and out of the buffer are recorded.
- For outgoing blocks, timestamp is written.
- For incoming blocks, time difference is calculated and
objects are stepped according to it.
- When an active object goes far from a player, either delete