mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Refactor ModConfiguration
This commit is contained in:
parent
1d512ef7f4
commit
06de82fd86
10 changed files with 501 additions and 409 deletions
|
@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "scripting_server.h"
|
||||
#include "content/subgames.h"
|
||||
#include "porting.h"
|
||||
#include "util/metricsbackend.h"
|
||||
|
||||
/**
|
||||
* Manage server mods
|
||||
|
@ -35,20 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
* Creates a ServerModManager which targets worldpath
|
||||
* @param worldpath
|
||||
*/
|
||||
ServerModManager::ServerModManager(const std::string &worldpath) :
|
||||
ModConfiguration(worldpath)
|
||||
ServerModManager::ServerModManager(const std::string &worldpath):
|
||||
configuration()
|
||||
{
|
||||
SubgameSpec gamespec = findWorldSubgame(worldpath);
|
||||
|
||||
// Add all game mods and all world mods
|
||||
std::string game_virtual_path;
|
||||
game_virtual_path.append("games/").append(gamespec.id).append("/mods");
|
||||
addModsInPath(gamespec.gamemods_path, game_virtual_path);
|
||||
addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
|
||||
configuration.addGameMods(gamespec);
|
||||
configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
|
||||
|
||||
// Load normal mods
|
||||
std::string worldmt = worldpath + DIR_DELIM + "world.mt";
|
||||
addModsFromConfig(worldmt, gamespec.addon_mods_paths);
|
||||
configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths);
|
||||
configuration.checkConflictsAndDeps();
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
@ -57,12 +55,13 @@ void ServerModManager::loadMods(ServerScripting *script)
|
|||
{
|
||||
// Print mods
|
||||
infostream << "Server: Loading mods: ";
|
||||
for (const ModSpec &mod : m_sorted_mods) {
|
||||
for (const ModSpec &mod : configuration.getMods()) {
|
||||
infostream << mod.name << " ";
|
||||
}
|
||||
|
||||
infostream << std::endl;
|
||||
// Load and run "mod" scripts
|
||||
for (const ModSpec &mod : m_sorted_mods) {
|
||||
for (const ModSpec &mod : configuration.getMods()) {
|
||||
mod.checkAndLog();
|
||||
|
||||
std::string script_path = mod.path + DIR_DELIM + "init.lua";
|
||||
|
@ -79,25 +78,23 @@ void ServerModManager::loadMods(ServerScripting *script)
|
|||
// clang-format on
|
||||
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
|
||||
{
|
||||
std::vector<ModSpec>::const_iterator it;
|
||||
for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
|
||||
const ModSpec &mod = *it;
|
||||
for (const auto &mod : configuration.getMods()) {
|
||||
if (mod.name == modname)
|
||||
return &mod;
|
||||
}
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ServerModManager::getModNames(std::vector<std::string> &modlist) const
|
||||
{
|
||||
for (const ModSpec &spec : m_sorted_mods)
|
||||
for (const ModSpec &spec : configuration.getMods())
|
||||
modlist.push_back(spec.name);
|
||||
}
|
||||
|
||||
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
|
||||
{
|
||||
for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) {
|
||||
const ModSpec &spec = *it;
|
||||
for (const auto &spec : configuration.getMods()) {
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
|
||||
|
|
|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "content/mods.h"
|
||||
#include "content/mod_configuration.h"
|
||||
#include <memory>
|
||||
|
||||
class MetricsBackend;
|
||||
|
@ -31,8 +31,10 @@ class ServerScripting;
|
|||
*
|
||||
* All new calls to this class must be tested in test_servermodmanager.cpp
|
||||
*/
|
||||
class ServerModManager : public ModConfiguration
|
||||
class ServerModManager
|
||||
{
|
||||
ModConfiguration configuration;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a ServerModManager which targets worldpath
|
||||
|
@ -42,6 +44,23 @@ public:
|
|||
void loadMods(ServerScripting *script);
|
||||
const ModSpec *getModSpec(const std::string &modname) const;
|
||||
void getModNames(std::vector<std::string> &modlist) const;
|
||||
|
||||
inline const std::vector<ModSpec> &getMods() const {
|
||||
return configuration.getMods();
|
||||
}
|
||||
|
||||
inline const std::vector<ModSpec> &getUnsatisfiedMods() const {
|
||||
return configuration.getUnsatisfiedMods();
|
||||
}
|
||||
|
||||
inline bool isConsistent() const {
|
||||
return configuration.isConsistent();
|
||||
}
|
||||
|
||||
inline void printUnsatisfiedModsError() const {
|
||||
return configuration.printUnsatisfiedModsError();
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively gets all paths of mod folders that can contain media files.
|
||||
*
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue