1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Refactor ModConfiguration

This commit is contained in:
rubenwardy 2022-05-07 16:44:46 +01:00
parent 1d512ef7f4
commit 06de82fd86
10 changed files with 501 additions and 409 deletions

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/basic_macros.h"
#include "config.h"
#include "metadata.h"
#include "subgames.h"
class ModMetadataDatabase;
@ -87,8 +88,12 @@ struct ModSpec
void checkAndLog() const;
};
// Retrieves depends, optdepends, is_modpack and modpack_content
void parseModContents(ModSpec &mod);
/**
* Retrieves depends, optdepends, is_modpack and modpack_content
*
* @returns false if not a mod
*/
bool parseModContents(ModSpec &mod);
/**
* Gets a list of all mods and modpacks in path
@ -104,85 +109,6 @@ std::map<std::string, ModSpec> getModsInPath(const std::string &path,
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
// load when the game starts.
class ModConfiguration
{
public:
// checks if all dependencies are fullfilled.
bool isConsistent() const { return m_unsatisfied_mods.empty(); }
const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
const std::vector<ModSpec> &getUnsatisfiedMods() const
{
return m_unsatisfied_mods;
}
void printUnsatisfiedModsError() const;
protected:
ModConfiguration(const std::string &worldpath);
/**
* adds all mods in the given path. used for games, modpacks
* and world-specific mods (worldmods-folders)
*
* @param path To search, should be absolute
* @param virtual_path Virtual path for this directory, see comment in ModSpec
*/
void addModsInPath(const std::string &path, const std::string &virtual_path);
// adds all mods in the set.
void addMods(const std::vector<ModSpec> &new_mods);
/**
* @param settings_path Path to world.mt
* @param modPaths Map from virtual name to mod path
*/
void addModsFromConfig(const std::string &settings_path,
const std::unordered_map<std::string, std::string> &modPaths);
void checkConflictsAndDeps();
protected:
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
// every mod in this list has only dependencies on mods which
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
// mods with unmet dependencies. Before dependencies are resolved,
// this is where all mods are stored. Afterwards this contains
// only the ones with really unsatisfied dependencies.
std::vector<ModSpec> m_unsatisfied_mods;
// set of mod names for which an unresolved name conflict
// exists. A name conflict happens when two or more mods
// at the same level have the same name but different paths.
// Levels (mods in higher levels override mods in lower levels):
// 1. game mod in modpack; 2. game mod;
// 3. world mod in modpack; 4. world mod;
// 5. addon mod in modpack; 6. addon mod.
std::unordered_set<std::string> m_name_conflicts;
// Deleted default constructor
ModConfiguration() = default;
};
#ifndef SERVER
class ClientModConfiguration : public ModConfiguration
{
public:
ClientModConfiguration(const std::string &path);
};
#endif
class ModMetadata : public Metadata
{